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Kingdom Rush Origins – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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Kingdom Rush Origins – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis Kingdom Rush Origins – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Kingdom Rush Origins

Cheat Codes:
————
Submitted by: David K.

Rambo Style Guide:
——————
Written by ACrookedMan

This achievement is a real pain, so here’s how I got it while mitigating

the grind a little.

-=Starting Off=-
First things first, you’ll want to jump into Grimmsburg. This level has
those
Gloomy things on the third wave; a single hit from a level 1 Burst Arrow
will
do them in on Normal difficulty.

For a Hero, I suggest Bravebark. Assuming you haven’t leveled him up to 10,
max
out his Rootspikes, Oakseeds, and Branchball abilities at the very least.
This
will allow him to cause area damage, produce a couple of mates to block a
few of
the incoming Stayrs in the first two waves, and occasionally yeet one of
the goat
guys off the map. Combined, this eliminates your need for a barracks to
prevent a
game over before the Gloomies show up due to escaping Satyrs.

I set up two Archery Towers in the places shown in the image. Be sure to
place
old Barky where he’s standing in the image as well to maximise his blocking

potential.

Set them up here so that your towers don’t kill the Gloomies too early;
you’ll
want them alive for a little bit at the start so that they can spawn more
and
give you more chances to get a direct hit with the Burst Arrow. And don’t
forget
to click on the beanstalk in the red circle a few times; it will give you
150
gold and allow you to upgrade the second Archery Tower to an Arcane
Archer.

Important note: You shouldn’t have enough money to buy the Burst Arrows
yet, but
do notupgrade the Arcane Archers with Burst Arrows between now and the
Gloomy
wave, for reasons explained in the next section.

-=The Ten Second Rule=-
Next up, start the wave. And then walk away.

That’s right! You are free to do something else for a little while! Free!

However! Be sure to keep an eye on the time; at the 2 minutes 20 seconds
mark,
the next wave warning will show up and you’ll want to get your towers
prepared
for the Gloomies when they show up at the 2:50 mark. So grab a stopwatch or
something.

Once the second wave of Satyrs are all dead (normally around 2:35), upgrade
your
Arcane Archers with Burst Arrows. Make sure they are all dead before you do
this
because if one of them shoot off, it takes about 10 seconds for it to
recharge.

Another important note: You have to upgrade them around 10 seconds before
the
Gloomies arrive, since it doesn’t automatically give you a Burst Arrow; it
needs
10 seconds to charge when you upgrade it as well.

-=Gloomy Guses=-
Once the Gloomy wave starts, you have another minute to do stuff. Get a
drink,
do some stretches or, if you have no other options, talk to your loved
ones.
At around the 3:50 mark, all the Gloomies should be dead.

Over the course of the wave, the two Arcane Archer towers will shoot
between 7-9
 Burst Arrows between them. Of these,
I found that 1 should score a direct hit
at the very least every time. If you’re lucky, 2-3 might get a direct kill
in the
wave.

Once the Gloomy wave is finished, hit Restart and do it all again until you
get
the achievement.

-=Final Thoughts=-
If you are immensely unlucky and got no direct Burst Arrow kills over the
course
of the game, and only manage to get a single direct kill every time you try
this
method (which takes around 4 minutes from setup to the death of the last
Gloomy),
you’ll be doing this for about 3 and a half hours.

But hey, at least this way you’ll be spending only half of that time
staring at
the computer screen during the grind.


Chapter Kingdom Rush Origins – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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