KurtzPel – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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Type Novel
Author GameguideeBooks
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KurtzPel – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis KurtzPel – Tricks, Strategies,Guide, Cheats, Tips and Secrets


Cheat Codes:
Submitted by: David K.

Guide to PVP:
Written by Apsolon

In PvP, you want to avoid skills that take too long to charge, or charging
in general while they have higher damage than quick activation skills, they
worth much if you got damaged and they get cancel. You should always have
at least
 1 close combat karma and 1 range
karma so you can respond the different situation.

Example: They are running away, close range karma like Great Sword and
Fist is not gonna catch up to them. So you switch to long range to at least
some damages.

Great Sword: This karma have longer range than Blazing Fist but action
speed is
slower and easy to cancel or avoid and a lot of skills of this karma force
you to
stay in place making you an easy target in exchange for more damage if you
land them.

Blazing Fist: Range is shorter than Great Sword in exchange for quick
attack and
easy combo tho the damage isn’t as good as Great Sword in many cases, it
has better
potential in a 1 V 1. Because if you do the combos correctly, you can take
off at
least half their health bar or more if they don’t cancel it out by dodging.
you grab them mid air and then landed, you can then throw them up in the
air again
to repeat your hits and then repeat.

Archer: This class is very versatile and can be really annoying, however it
a flaws that most of it skill can be dodges if not outright cancel before
even fully activate it, making most of its useless in PvP except for
Arrow, this one is quick and easy to activate making it the best skill for
but it doesn’t have that good of a range. Hit and run tactics seem to be
one for this karma.

Mage: High damage however most of it skills is area so you won’t get the
damage out of it, it’s easier to hit it skills than Archer. However it is
to cancel this Karma skills out than Archer since most it skill are charge
But this skill probably have the best Ultimate with stupidly large area of

How Long It Takes to Unlock the New Karma:
Written by Solustos

This guide shows you how long it takes or how many dungeons you have to do
unlock the new Karma.

-=The Calculation=-
First off, I did all this because I simply wanted to know how long this grind
and for fun. And I thought that I could make a public guide so other people
can also
see how long it takes.

And here are some things to note:

The calculation is based on that you only do Grand Chase Dungeons,
therefore the
reward per dungeon is 239CP
I refer to Grand Chase Dungeon as GCD
You need 60000CP to unlock the Dual Soul
Let’s say 1 GCD is about 2-5 minutes long, we take the golden middle 3.5

Without Selling Drops

How many dungeons?
60000CP / 239CP = ~251 GCDs

How many hours?
251 GCDs * 3.5 minutes = 878.5 minutes = 14.6 hours

With Selling Drops

Things to note:

Drop chance in GCD: 5%
1 drop is 600CP

Dividing the drops into every single match:
600CP * 0.05 = 30CP per GCD
239CP + 30CP = 269CP reward in one GCD

How many dungeons?
60000CP / 269CP = ~223 GCDs

How many hours?
223 GCDs * 3.5 minutes = 780.5 minutes = 13 hours

With Selling Drops and 30% Boost

Reward per GCD: 239CP * 1.3 = 311CP

With drops:
311CP + 30CP = 341CP

How many dungeons?
60000CP / 341CP = ~176 GCDs

How many hours?
176 GCDs * 3.5 minutes = 616 minutes = 10.3 hours

Chapter KurtzPel – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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