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Line of Sight – Vietnam – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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Line of Sight – Vietnam – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis Line of Sight – Vietnam – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Line of Sight – Vietnam

Cheat Codes:
————
Submitted by: conner54

During gameplay press [~] to go to the console, then enter the
following cheats followed by [ENTER]:

Update by: Ashwin Rajendran

Press L during game play to bring up the chat menu, this should came
up “/tell”. Delete the word “tell” and key in
“cheatcheat” and press
enter to enable the cheats, after that press L again and delete the
word “tell” and key in the below codes individualy to activate
the
corresponded cheats (“do not delete the slash)

Code           Result
———————
/cheatcheat  – Activate Cheat Mode

/ac          – God Mode, Unlimited
Ammo, Fly
/godmode     – God Mode
/invis       – Invisibility
/fly         – Fly Mode
/ammo        – Unlimited Ammo
/winmission  – Win Mission
/losemission – Lose Mission
/hitlermode  – Hitler Mode
/fovs        – Enemy FOV Rendering
/astar       – Toggle astar path
rendering
/arrival     – Toggle arrival point
rendering
/noint       – Remove the HUD
/give        – Exit game

Mod your weapons:
—————–
Submitted by: GothamKing
Email: gothamking007@gmail.com

Goto “GameData” folder and open the “weapdef.txt” file
with our good old notepad.
Then you should see the format of how to use the values. I,m explaining
them

1.Name of weapon

2.Accuracy-Takes value from 0 to 1.The more less value, the more accurate.I
think it
supports values upto 3 decimal places.

3.Magazine size-How many bullets/ammo in each magazine.

4.Recoil magnitude-The force of kick back of gun after firing each
bullet.Takes value
from 0 to 1.The more higher the value the less accurate.

5.Magazine number-How many magazines one can carry.

6.Range-The distance in which the bullet will do damage.The unit is in
feet.

7.Effective range-(Used by AI)The distance at which the weapon is usably
accurate.
Unit is again in feets.

8.Muzzle noise-Max noise weapon makes.As far as AI is concerned,most guns
do 300.
(The number for grenades represents the noise of throwing them not the
explosion).
Anything 250 or more alerts the AI out as far out as possible.The only
difference
over 250 is a tendency to go for one gun over another or over other items
that make
noise if the target is out of view.Donot make this number too high,it could
cause
errors.

9.Burst rate count-How many seconds delay between shots on a rapid fire
weapon(Machine
guns or assault rifles).

10.Number of mesh names to use i.e,the names by which the game calls the
weapons.

11.List of mesh names(They are separated by commas,so donot get confused
that they are
mesh names or the next values).

12.Minimum damage the weapon/shots from it can do.

13.Maximum damage the weapon/shots from it can do.

14.AI rating-How dangerous is the weapon.The more high the number,the more
the AIs will
tend to attack the player having that weapon.

15.Weight-The weight of the weapon only.(Excluding the extra magazines,but
including
the inserted magazine).Unit is in pounds.In case of grenades it is the
weight of a
single grenade.

16.Magazine weight-How much a magazine weighs in pounds.
Next 6 values corresponds to the location of the muzzle flash in 3D
space,none of
our business.
Now using the above note make proper use of your brain to reproduce an
unbeatable weapon.
Any queries email me.


Chapter Line of Sight – Vietnam – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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