Line of Sight – Vietnam
Submitted by: conner54
During gameplay press [~] to go to the console, then enter the
following cheats followed by [ENTER]:
Update by: Ashwin Rajendran
Press L during game play to bring up the chat menu, this should came
up “/tell”. Delete the word “tell” and key in
“cheatcheat” and press
enter to enable the cheats, after that press L again and delete the
word “tell” and key in the below codes individualy to activate
corresponded cheats (“do not delete the slash)
/cheatcheat – Activate Cheat Mode
/ac – God Mode, Unlimited
/godmode – God Mode
/invis – Invisibility
/fly – Fly Mode
/ammo – Unlimited Ammo
/winmission – Win Mission
/losemission – Lose Mission
/hitlermode – Hitler Mode
/fovs – Enemy FOV Rendering
/astar – Toggle astar path
/arrival – Toggle arrival point
/noint – Remove the HUD
/give – Exit game
Mod your weapons:
Submitted by: GothamKing
Goto “GameData” folder and open the “weapdef.txt” file
with our good old notepad.
Then you should see the format of how to use the values. I,m explaining
1.Name of weapon
2.Accuracy-Takes value from 0 to 1.The more less value, the more accurate.I
supports values upto 3 decimal places.
3.Magazine size-How many bullets/ammo in each magazine.
4.Recoil magnitude-The force of kick back of gun after firing each
from 0 to 1.The more higher the value the less accurate.
5.Magazine number-How many magazines one can carry.
6.Range-The distance in which the bullet will do damage.The unit is in
7.Effective range-(Used by AI)The distance at which the weapon is usably
Unit is again in feets.
8.Muzzle noise-Max noise weapon makes.As far as AI is concerned,most guns
(The number for grenades represents the noise of throwing them not the
Anything 250 or more alerts the AI out as far out as possible.The only
over 250 is a tendency to go for one gun over another or over other items
noise if the target is out of view.Donot make this number too high,it could
9.Burst rate count-How many seconds delay between shots on a rapid fire
guns or assault rifles).
10.Number of mesh names to use i.e,the names by which the game calls the
11.List of mesh names(They are separated by commas,so donot get confused
that they are
mesh names or the next values).
12.Minimum damage the weapon/shots from it can do.
13.Maximum damage the weapon/shots from it can do.
14.AI rating-How dangerous is the weapon.The more high the number,the more
the AIs will
tend to attack the player having that weapon.
15.Weight-The weight of the weapon only.(Excluding the extra magazines,but
the inserted magazine).Unit is in pounds.In case of grenades it is the
weight of a
16.Magazine weight-How much a magazine weighs in pounds.
Next 6 values corresponds to the location of the muzzle flash in 3D
Now using the above note make proper use of your brain to reproduce an
Any queries email me.