Lords of the Realm 2
Submitted by: Tread Well
Use an Editor such as AXE 2.0 to change the following codes:
Address 14B80 thru 14B82 enter ffff0f
creates 1048575 Crowns.
Address 14BAC thru 14BAD enter ffff
creates 65535 Maces
Address 14BB0 thru 14BB1 enter ffff
creates 65535 Swords
Address 14BB4 thru 14BB5 enter ffff
creates 65535 Pikes
Address 14BB8 thru 14BB9 enter ffff
creates 65535 of Bows
Address 14BBC thru 14BBD enter ffff
creates 65535 of Knights
I just change the value of money and allow the game to play.
That way, I get the advantage but still enjoy the gameplay.
* You should have plenty of archers when attacking any fortress or on
open-range fights. And whether you
are defending or attacking, keep your
archers bunched together and let
them knock out the other troops.
* Don’t try to start off with the largest castle or fort. You’d be
at just how many attackers you can
kill with 150 archers stationed inside.
* My favorite structure to fight against is the second-largest wooden
structure. Take about 100 archers
or more and pull them around to the
right side of the fort. There is a
little notch where the land protrudes
into the water. Have all of your
archers march to that notch. You can take
out all enemy archers or other
troops that attempt to shoot back at you
when they get around the one
o’clock position of the fort. Then, after you
have reduced most of the troops
there, use one battering ram to knock down
* Let the other nobles fight among themselves when you get into the country
scenarios. Build your defenses
(forts and castles) and add about 50 troops
* A little ale each time the cart comes around will keep your population
happier. You don’t have to keep
them drunk, just happy.
* In battle, flank, flank, flank. Always have a least two groups of melee
troops, one to engage and protect
your archers from the front, and one fast
group to go around and get the
opposition’s ranged troops.
* Always have your blacksmith working in all your territories: even a
of weapons per turn can save you
when you eventually need to whip up an
army in a hurry. There’s nothing
worse than facing a surprise invasion with
nothing but pitchforks.
* Always hire mercenaries when you can afford it. They are more effective,
and you don’t suffer morale or
manpower problems, unlike an army raised
from the peasant stock you’ve
Integer rollover for happiness:
If a province is losing around 160 happiness per season from taxes, the
happiness will rollover to about +120 happiness. This will be shown
in the tax box. Additional taxes lower the 120.
The only way to get -160 happiness for taxes is to have about 7 provinces
at 50% tax becuse of the -15 happiness to all counties for each one and the
for itself. Then, not only will you have an almost unlimited income, you
have a huge happiness bonus for all provinces. Not immensely useful- you
procinces for it to work, but it’s fun to do at the end of a game.
Also, watch out for happiness itself’s rollover. Once I had a province with
happiness and getting 30 happiness/turn, and the next turn it went to 0-
rollover. Don’t worry, when at 0, the happiness will start to go up again,
it is unsettling for a turn or two.
Receive Faster Letter Replies:
After you have sent a message to any one of the nobles, save your game then
reload. You will get the reply in the same season you sent them.
Hex Editor Cheats:
In order to complete these cheats, you will need to have a hex editor
on your computer. You will need to find your saved Lords of the Realm 2
Should be somewhere in Program Files. C://Program Files/Sierra/Lords
“save1” will be whatever you put in the save game field when
saving your game.
Once opened there will be a long list of numbers and letters.
Find the following numbers and change the values to FF in order to gain the
16.7 Million Gold – 14B80, 14B81, 14B82
65K Bows – 14BB8,
65k Crossbows – 14BA8,
65K Iron – 14B88,
65K Knights Armor – 14BBC, 14BBD
65K Maces – 14BAC,
65K Pikes – 14BB4,
65K Stone – 14B90,
65K Swords – 14BB0,
65K Wood – 14B98,