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Love Esquire – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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Love Esquire – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis Love Esquire – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Love Esquire

Cheat Codes:
————
Submitted by: David K.

A Simple Guide:
—————
Written by RemTM

This a quick and dirty guide on the game based on my own observations. I’ll
let
someone else do the more detailed dives, and I’ll instead just put together
a
 few simpler things here that some
players may or may not know about.
 
-=Time Management=-
* Always make sure to get back home by 12am at night. If you get home any
later,
  you will end up wasting an extra 6
hours of your day, as you’ll wake up at 12pm
  the next day. Sleeping on time will
cause you to wake up at 6am, which is preferable.
* All training times will take 4 hours (from what I’ve seen so far).
* All player-triggered conversations with the girls will always take 1
hour. Event
  related conversations will depend
on the event.
* Gifting items to girls will not take any time, but can only done once per
day
  per girl.
* Combat outside of the city will take 6 hours to complete on a successful
run.
  Not yet sure if this changes
depending on what happens.
* Roughly plan out your day based on all the info above along with travel
times
  between locations.
* Avoid using the time skip option, as that would just be a waste of time
you
  could instead use to move to
different locations grabbing items, training,
  hunting monsters, and talking to
girls.

-=Gifting=-
* Not sure if this is due to the harder difficulty I’m playing on, but
girls will
  have certain objects they will like
or dislike. While it is preferable to actually
  give favoured items to the girls at
all times, make sure to not give the same gift
  twice in a row, as the girl will
not like it as much. Variety is a good thing here.
* Amy will eventually introduce you to a shopkeeper who will sell you gifts
for 30
  gold, and buy any items/gifts you
no longer want. The gifts sold will potentially
  have a greater impact on the girl being
given that gift if she favours it.
* Give Giselle a Giant Grimoire

-=Farmable Items=-
* Home: Milk Bessy every morning
* Castle: Check that flower-ornament-mechanical-statue-thingy in the
hallway, and
  pat the dog in the throne
room
* Infirmary: Nab some medical supplies, and check the drawer
* Outskirts: Fish for a… uh… fish, and find one of 2 other things if you’re
lucky

-=Combat=-
* Taunt early. Only discovered this recently, but if you were to taunt the
opponent
  and take damage, it will increase
the amount of loot you can get from 1 to 2. Whether
  or not that will increase I have
not yet found out. Just keep an eye on your HP, as
  you are much squishier than
Hugh.
* After combat, your total gold is based on the gold that you looted along
with any
  mission clear rewards, and then you
will unceremoniously be given 1% of all of that.
  Enjoy~
* Taunt and Loot will always occur before anyone attacks, while Heal and
Cheer will
  occur after enemies attack.

-=Getting The Girl(s)=-
* If you are gonna talk to the girl, why not also give her a gift?
* I actually recommend prioritising training up your STR, INT and CHA, as
each girl
  will give you bonus relationship
points based on your current stats that they
  favour (10% extra per favoured stat
level). I don’t know exactly what each girl
  wants yet though. Still working on
that.
* Meeting a girl for the first time nets a nice 40 points. Amy doesn’t get
that though…
  one can only hope your lil’ sis
wasn’t left behind…
* Regular gifts a girl favours (items found around the map) will give 4
relationship
  points. Giving the same gift the
next time you meet will net you 2 points if they
  have grown tired of getting the
same thing again. Giving a gift they don’t favour
  will net you 1 point.
* Giving Gaselle items you took from the Infirmary will make you lose the
item, with
  no relationship points at all to
speak of. DON’T DO IT!
* Progressing through a girl’s relationship storyline will net a whopping
100
  relationship points, plus the point
bonus based on stats!

Romance and Harem Ending Guide:
——————————-
Written by Raine

-=Romance Endings=-
Here are the choices you need to make to get all their arc scenes (major
events,
the one with exclamation mark thing).

-=Amy=-
Thanks for the snack, Sis.
It’s good I’ve got someone watching my back.
I’m willing to listen.
Pops loves you.

-=Giselle=-
Is there any way to help these people.
Wanna go for a drink.
Cheer her up.
It’s not too late.

-=Kamala=-
Let that anger out.
Beatrice won’t like this.
It’s nothing like that.
I’ve checked, she’s clear.

-=Beatrice=
No.
It is.
You can’t give up.
Will you be able to handle it.

-=Vel=-
Teach Shrimp a lesson.
She can handle herself.
You owned up to your mistakes.
He’d appreciate it if it’s from you.

-=Others=-
Relationship with waifu should be at least 5500.
Get romance endings by Month 4 Day 29 latest.

-=Harem Ending=-
I haven’t gotten this yet, so I don’t know if it works. But you need to get
waifu
romance and give them ocarina in the same run. Do this for all waifu on 5
separate
runs. The harem ending will play on the last waifu you romance.

Important! Make sure you have the h-patch installed to enhance your romance
ending.


Chapter Love Esquire – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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