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Might & Magic 9 – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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Might & Magic 9 – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis Might & Magic 9 – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Might & Magic 9

Cheat Codes:
————
Submitted by: conner54

Unlimited items:
—————-
When entering the locked door on the Isle of Ashes, open the chest to the
right,
just inside the door. Do not click on the book — this will take you to the
next
part of the game. Instead, go back through the door and enter the Verhoffin
Ruins.
Do not enter the doors. You are not strong enough to kill the skeletons in
there.
While in here, go down the hall and around the corner to the end and open
the
chest. Take everything and leave. Go back to the now opened door and look
at the
chest. It should now be closed. Re-open it and take everything. Go back to
the
ruins, leave ruins, go back to chest, and the chest will be closed again.
Keep
going backwards and forwards collecting items from same chest.
Note: This was done with the v1.2 patch of the game.

Unlimited artifacts:
——————–
Go to Thjorgard Training Hall. Fall down the chandelier and go west. Break
the
crate where the black chest is located and get the artifact. Leave through
the
door with all the lizards and return. A different powerful artifact will be

there every time.

HexCheats:
———-
This is hex cheat so use a hex editor. First save the game and open your
saved
game using hex editor. There are two files for saves, you need to open one
with
extension of HDR (i.e. joker.hdr)

1.Health & Mana: If your max health is 40, then look for e8 00 00 28.
Now, if
you want max health to be 296, change it to e8 00 00 28 01. Your current
health
is after 3 pairs of 00s after your health. That is, if your spell point is
40,
then it’s e8 00 00 28 00 00 00 28 and last 28 is your mana. Your max mana
is
again located after 3 pairs of 00s from your current mana.

2.Your Stats: If your first two stats are 1 1 then look for
01 00 00 00 00 01. Other stats are located after 4 pairs of 00s.

3. Weapons: It’s located right after your stats. The order of weapons are
blade,
cudgel, bow, spear, thrown, unarmed combat. The space between weapons are 3

pairs of 00s. For example, if your weapons are blade & cudgel, then hex
would
be the first 01 00 00 00 01 after your stat. If your weapon is cudgel &
bow
then your hex would be 00 00 00 00 01 00 00 00 01

4. Defense: It’s right after weapons and it’s located after 3 pairs of

00s from last weapon (unarmed combat) The order is armor, dodge &
shield.
The spacing between them is 3 pairs of 00s. (i.e., if your armor and
dodge are 1 & 1, then hex is 01 00 00 00 01)

5. Magic: It’s located after 3 pairs of 00s from last defense (shield).

The order is Elemental, Dark, Light & Spirit. The spacing between them

is 3 pairs of 00s.

6. Specialty: Again it’s located after 3 pairs of 00s from last magic

(spirit). The order is ArmsMaster, DisarmTrap, Merchant, Perception,
Item Repair, Identify Item, Identify Monster, Body Building, Learning

& Meditation. The spacing between them is 3 pairs of 00s.

Defeating Kluso:
—————-
First, enter the house through the broken window after the climbing
the
stairs. Open the door and go forward. Ignore the sleeping guards. Open

door directly in front Keep on going forward until you see the baron,
then
run right, then forward. Next, turn left and jump down on top of the books
helf. Once there, you are invincible unless you go down or duck. Use your

ranged attacks on the baron and all his guards that are in sight. They

have no ranged weapons and you can keep attacking the baron until he
dies.
This may take at least five minutes, as you are still relatively weak when

compared to him. After you have killed all the alarmed guards, go down and

get all the goods (sacks). Finally, exit this room through the door to the

left of the bookshelf. Shoot the single guard there and kill him. Escape

the house through the front door.

Relieve the late gurad in Guberland:
————————————
Use the following trick when in Guberland and you are stuck with a mission
to
become mercenaries and must relieve the late guard. If you have already
killed
him and he disappeared, jump into the ocean and swim to the right until you

cannot go any farther. A live guard should be stuck in the corner, walking

nowhere. Kill him, use the town portal, and return outside. He should be
back
at the dock. Note: Sometimes he has very good armor; kill him as much as
you
can.

Exploit – Starter’s Chest:
————————–
When you are at the first area when you need to find a way off the island,
you
can exploit the game to get infinite items.
There is a chest in the room were you touch a book to escape the Island.
Before
you touch that book, take all items, spells, skill books etc. in the
treasure
chest and go in to the dungeon ruins. Leave the ruins and go back to the
chest.
The items inside it should have respawned.
You can repeat this feat as many times as you desire to get a slight head
start
early in the game.

Unlimited artifacts:
——————–
In the Dragon’s Lair in Lindisfarne, there are two Black Chests behind the
King
Dragon. Run past him and collect the chests without killing him. Leave, and
they
will be refilled again if you return. The Dragon King hits hard. It is
recommended
that you buff your party with spells and saving every time before you go
in.
This is faster than the Training Hall method, because there are two chests
and
they are easier to find.

Unlimited items:
—————-
There are two chests in the area where the old woman will give you the
Dragonfly
quest. One is at the end of the Dragonfly Cave and the other is inside the
keep
(door which could not open). Go inside the ruin castle and exit to get to
the
loading screen. Those chests will now be reset and filled with items,
spells,
skills, and items. This can be repeated as many times as needed.
Note: This was done with v1.0 of the game.


Chapter Might & Magic 9 – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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