Might & Magic: Elemental
Submitted by: David K.
* If your creature is not an attacker, then you should glyph it as follows:
much speed as possible with as much
HP and Defense as possible. In short: fast
and tanky. If it has debuffs it
needs to land (e.g., poisons), then you should
also add Accuracy. The most
efficient way to add Accuracy is via the precision
set bonus. Glyphs with Accuracy as
a main stat are not ideal.
* If the creature is an attacker, then it is probably best used at the
only in arena because boss HP is
very high and attackers are undertuned at
the moment. Glyphing attackers
requires as much crit chance as you can give
them, high attack, and decent
speed. Once you get better runes you can also
aim to raise critical damage.
* In general, the most important thing is the final stats of your
will often be the case that the way
to get the best stats on your creatures is
to not use full sets. Only use full
sets if it is actually improving the overall
stats. Very early on, using sets
will generally increase your stats, but this
will become less true as you
progress through the game. The only exception is
when the set bonus is a unique
feature like immunity or meditation.
Tips & Tricks:
* Glyphs are the most important thing in the game. Your main goal early on
to get yourself in a position to
farm them from the dungeons.
* Using seals: It is probably best to use them to buy the 9 summon packs
you have a workable core dungeon
team. After you have a decent team and are
above level 30 or so, you should
transition to using your seals to refill
your energy and continue
* Always save a copy of each creature (except 1*s).
* Preferentially feed 1*s to your core monsters for skill-ups. Only use 2*s
you have tons of dupes and are out
* The shop has really good items in it, so always check it. It can even be
worthwhile to use your seals to
refresh shop after level 30 to find runes
you need and books.
* It is generally better to evolve your creatures early on before skilling
them up because they both use the
same resource (books) and evolution is
generally the more impactful
* Once you reach level 20 or so, you can use your staff to farm four 2*
fodders (no dedicated farmer
needed!) on Floating Islands/Advanced/Stage 2.
Your staff will one shot all the
waves, so all you need your creatures to
do is survive. To do this, pick the
Chimera element and the following
skills: Strength > Defense
Breach > Celerity.