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Might & Magic: Elemental Guardians – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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Might & Magic: Elemental Guardians – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis Might & Magic: Elemental Guardians – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Might & Magic: Elemental
Guardians

Cheat Codes:
————
Submitted by: David K.

Glyph Tips:
———–
* If your creature is not an attacker, then you should glyph it as follows:
as
  much speed as possible with as much
HP and Defense as possible. In short: fast
  and tanky. If it has debuffs it
needs to land (e.g., poisons), then you should
  also add Accuracy. The most
efficient way to add Accuracy is via the precision
  set bonus. Glyphs with Accuracy as
a main stat are not ideal.

* If the creature is an attacker, then it is probably best used at the
moment
  only in arena because boss HP is
very high and attackers are undertuned at
  the moment. Glyphing attackers
requires as much crit chance as you can give
  them, high attack, and decent
speed. Once you get better runes you can also
  aim to raise critical damage.

* In general, the most important thing is the final stats of your
creatures. It
  will often be the case that the way
to get the best stats on your creatures is
  to not use full sets. Only use full
sets if it is actually improving the overall
  stats. Very early on, using sets
will generally increase your stats, but this
  will become less true as you
progress through the game. The only exception is
  when the set bonus is a unique
feature like immunity or meditation.

Tips & Tricks:
————–
* Glyphs are the most important thing in the game. Your main goal early on
is
  to get yourself in a position to
farm them from the dungeons.

* Using seals: It is probably best to use them to buy the 9 summon packs
until
  you have a workable core dungeon
team. After you have a decent team and are
  above level 30 or so, you should
transition to using your seals to refill
  your energy and continue
farming.

* Always save a copy of each creature (except 1*s).

* Preferentially feed 1*s to your core monsters for skill-ups. Only use 2*s
if
  you have tons of dupes and are out
of 1*s.

* The shop has really good items in it, so always check it. It can even be
  worthwhile to use your seals to
refresh shop after level 30 to find runes
  you need and books.

* It is generally better to evolve your creatures early on before skilling

  them up because they both use the
same resource (books) and evolution is
  generally the more impactful
change.
 
* Once you reach level 20 or so, you can use your staff to farm four 2*

  fodders (no dedicated farmer
needed!) on Floating Islands/Advanced/Stage 2.
  Your staff will one shot all the
waves, so all you need your creatures to
  do is survive. To do this, pick the
Chimera element and the following
  skills: Strength > Defense
Breach > Celerity.


Chapter Might & Magic: Elemental Guardians – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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