Dark?
Minion Masters – Tricks, Strategies,Guide, Cheats, Tips and Secrets
Bookmark
7.00
Status Completed
Type Novel
Author GameguideeBooks
Posted By
Posted On
Updated On

Minion Masters – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis Minion Masters – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Minion Masters

Cheats:
——-
Submitted by: David K.

Picking the Right Card in Draft:
——————————–
Written by InsidiouS
   
The aim of this guide is to give you a better idea what would be a good
pick the
cards themself and to get better at decision of picking cards, as well
making a
solid deck that can get you to higher wins if played correctly.

-=Intro=-
So you want to get better at draft mode well fear not since I made my mind
to
make a guide for it once I hit 12 wins in it so if you stick around you may
learn
some things to do better at this fun mode.

There are few topics I will cover in the guide here is the list:
1. Masters and which one to pick and tiers in my opinion it may differ as
well.
2. Cards and stats of them.
3. picking the card.
4. some general strategy for draft play.

1. Masters
1. Apep
2. King Puff
3. Milloween
4. Mordar
5. Ratbo
6. Ravager
7. Settsu
8. Stormbringer
9. Volco

Question now which one to pick well you can go with any you want but some
perform
better in draft since of card picks is not same and randomized. Roughly
this may be
list with explanation:

Due to changes in patches this is the current tier list most likely
Tier 1 King Puff, Ravager and Settsu
Tier 2 Mordar, Milloween
Tier 3 Volco, Apep, Ratbo
Tier 4 Stormbringer

Dont take this too serious but on higher wins people usualy have good air
and/or ranged
units with strong tank that is why I made like this tier list if you have
something to
help out to refine it more shoot it I am open for suggestions.

2. Cards and stats
Ok this one is short if you want all the stats for cards you are interested
in here
is the link to it:

Card list here.
Big thanks for work of spredsheet by 3FFA just borrowing here so more
people can find it
Spreadsheet of cards and other data

3. Picking the right card
So how do you pick the right card well for draft mode you got 10 picks like
you would
make a premade deck in constructed but you get it randomized and ofc
varying quality
respondive.

Now cards will always be same rarity type from 3 picks you get offered with
certain
odds for rarity type now lets see what types we got:

1. Tank
2. Air
3. Ranged
4. Reach
5. Tech
6. Regulars

So lets begin 1.Tank is type of card that generaly has good hp amount and
can take a
beating that serves as meat shield for your other units of choice you
deside to go with
him.

2. Air self explained a unit that can fly and attacks from air to ground or
air to air
or only air to ground.

3. Ranged generaly low hp units with good dps that counters trash minions
or support to
tank used to deal with air and have first hit in.

4. Reach any type of card that can allow you to get some damage in or to
shape the flow
of battle usually in form of dmg spell cards

5. Tech cards are the ones who generaly arent good on own as a card pick
but can be
very good if your deck synergy well with it like black hole to counter beam
of doom on
your tanker

6. Regulars just solid cards with no special stats or abilitys handy to
fill up deck a
nd for mana cost manipulation.

Now that we got that done with lets go what to pick and why. First few
picks after you
have made choice on master you will use should be cards that are good on
its own since
you don’t have idea what you will get in next pick, then think what that
card can do
for me anti swarm ability stoping power or hard clear or just raw stats for
tanking.
Don’t rush pick since that will usually lead to poor synergy deck, after
the initial
picks look for good synergy not with just cards themself but with master
and see how
you can maximize the potential between. And if you see the deck is going
good for
certain playstile like atrition try to prioritize good picks that help that
style
even if its less value card than other pick that makes negative synergy.
also thinking
about what you may encounter so you have answers ranged for air units and
tank to deal
with flood things like that.
 
That is roughly the way probably will refine guide in future as I get more
intel and
responds on this one.

4. General strategy of draft
Like other normal modes draft is similar but it does have more mindwork in
it in terms
of strategy since of all random cards you get and oponents arent using
typical ladder
decks you cant really know what they have until they play it. So if posible
depending
on the deck type try to make oponent make first move and dont bridge rush
both since
that can end in disaster with a card last stand of oponent play. Keeping
bridge control
is important since more perks you get faster over oponent the more likely
you will end
in victory. Dont play a big unit alone you dont know if he has hard removal
just
waiting for it instead play some smaller things first see how he plays to
that then
if you have good tempo get ahead even more untill he cant deal with it and
lose the
game.

Also having some general idea what cards are popular and thinking what
oponent may be
rolling depending on master and his inital plays like this. Oponent
Stormbringer if
he has good deck he is def going to have good mix of ranged units and some
support
spells or oponent holding off plays looking to bait out you playing
something so he
can play counter to it that is why you go with a midrange or light card to
cap a
bridge or something or play in back of your arena side to buy time, also he
might be
saving mana up to play big card, Sometimes its good to get hit in tower to
make your
units have free kills with cost of hp ofc and last general tip would be
never let
mana caps at 10 mana because then its wasted mana for just waiting it
unless its
something really important to have all 4 cards at that time which is not
likely in
draft mode at least.

Chat Commands:
————–
This are the most useful commands to be used in chat, there are others, but
you
won’t use them that often (if you’ll ever use them at all).

-=Chat Commands=-
/w [name] : to send a private message to [name]
/r : to reply to a private message
/me [message] : to send a chat message as emote
/deck : post your deck in chat
/msgdeck [name] : to post your deck as private message to [name]
/stealdeck : replace your current deck with the one you are looking.
             WARNING: there will be
no confirmation, if you type that command your
             current deck will be
replaced at once and there is no way back.
/showtimestamps : enable the time stamp in every chat message
/hidetimestamps : disable the time stamp in every chat message
/setchatbackground [0/1] : use 0 or 1 to enable/disable the chat
background
/setchatfontsize [n] : change [n] with the font size you want
/resetchat : reset the chat to default settings (requires the game to
restart)
/join [channelName] : to join/create a chat channel
/leave [channelName] : to leave a chat channel
The chat also support a series of emojis, to use them just type
:[command]:
Where [command] is one of the following:

happy
hi
sad
wow
angry
wp
glhf
gg
twitch
kp1
gm
mean
facepalm
cool
greet
peace
sleep
wink
austria
belgium
denmark
estonia
finland
norway
switzerland


Chapter Minion Masters – Tricks, Strategies,Guide, Cheats, Tips and Secrets


Comment

Bir cevap yazın

E-posta hesabınız yayımlanmayacak. Gerekli alanlar * ile işaretlenmişlerdir

blank