Submitted by: David K.
Written by Shymer
The tips screen suggests there is a variety of ways of hiring crew from
the only one I’ve found is visiting the pub. You can hire cabin boys or
with a professional skill; sailors, hunters, craftsmen or men of science.
professional has a level (1-10) and you can hire up to your prestige rating
total class levels. Initially that is 4. The higher the rating of the pub,
higher the maximum level of professionals available.
Firing a crew member costs you one prestige, but it is sometimes necessary
make space for someone better or with a skill that has become important. If
can earn prestige quickly enough, you can hire level 10 crew that can make
surviving battles a lot easier.
At prestige level 1, cabin boys choose one of three classes – Hunter,
Craftsman or Scientist. At prestige level 2, crew members choose a specific
path available to their class which locks them into a specific set of three
which are then unlocked as they level up.
Skills are listed below. Skills in italics add a special die face in
with two stars ** unlock the ability to invest in selected ship technology
which grants access to purchase different vessels. Those underlined are
on the creation and use of safe docks. Other skills offer passive benefits,
immunities, economic bonuses or buffs of various kinds.
Rolling dice and probability:
A cabin boy has 33% chance to hit, which goes up to 56% with a re-roll. A
has 50% chance, which goes up to 75% with a re-roll, and 87.5% with two
So, for an expected outcome of one hit per boat, you would need three cabin
two cabin boys and a craftsman, or two hunters. For a greater chance than
try two hunters and a craftsman or three hunters (expected 150%).
As your captain, uniquely, has the ability to take levels and skills in
class, he can be ultimately flexible in a fight, albeit game over if he
It’s easier to hire level 10 hunters than it is to build your Captain to
10, so I suggest starting him with Sailor and Scientist to begin with
the Smart trait.) Use the re-rolls by default to maximise offense and swap
healing when necessary. Getting him the Whaler Man and Field Medic skills
eventually will give him excellent passive team skills during fights.
Or you might be better off leaving the heavy lifting to the crew for the
part. Your captain does not get morale from killing enemies – whereas your