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Pillars of Eternity II: Deadfire – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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Pillars of Eternity II: Deadfire – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis Pillars of Eternity II: Deadfire – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Pillars of Eternity II: Deadfire

Cheat Codes:
————
Submitted by: David K.

Press ~ (the key above TAB) to produce a console where you can enter
codes. Type in iroll20s and you will be able to enter the codes
below,
with bracketed words replaced with desired values, to unlock the
corresponding effects. Do keep in mind, though, that you won’t be
able to earn achievements while they are in use.

Code                     Result

—————————————————————————–
Iroll20s               – Enable the
cheat mode. Re-enter cheats disabled.
God                    – God mode,
the entire party is inviolable.
                         Reenter
disabled god mode.
HealParty              – Provides
stamina and to restore health for all group
                        
members
UnlockAll              – Opens all
closed container on the current map
Rest                   – The Group
engages and consumes no camping utensils
GiveMoneyPlayer X      – You gain X
coppers
AddExperience X        – Each group
member receives experience points X
AddExperienceToLevel X – Each group member advance to level X on (maximum:
12)
Skill XYZ              – Increases
the skill for player X Y Z rank on character
                         names:
player (Player Character) Sagani, Hiravias,
                         Pallegina,
Eder, Aloth, Kana, GM (Grieving Mother),
                         GGP
(Durance). Skill Name: Stealth, Atheltics, Lore,
                        
Mechanicsburg, Survival.
                         Example:
skill pallegina mechanics increased 10
                         Palleginas
mechanics value on the 10th
AttributeScore XYZ     – Increases
the attribute for player X Y Z rank on
                         character
names: player (Player Character) Sagani,
                         Hiravias,
Pallegina, Eder, Aloth, Kana, GM (Grieving
                         Mother), GGP
(Durance). Attribute names: Might,
                        
Constitution, Dexterity, Perception, Intellect,
                         Resolve.
Example: attributescore GGP intellect
                         increased 18
Durances intellect on the 18th
CraftingDebug          – You will get
a large number of crafting materials.
FreeRecipesToggle      – You can
crafting everything without having the
                         appropriate
ingredients.
Invisible              – group is
invisible – enemies ignore you.
NoFog                  – No Fog of
War.
ToggleSpellLimit       – You can cast
spells without limitation.
UnlockBestiary         – Turns all
monster messages freely in the bestiary.

Tips & Tricks:
————–
* Read Everything. Pillars of Eternity II: Deadfire revels in its writing.
This is
the first game in years to tell you how a character is acting rather than
show you
with animations. It’s great! Take your time, read through every
conversation and
book. Invest in the world and its setting. Pillars is a much better game
when you
take the time to smell the roses.

* Remember to Scout! Scouting, that is, sneaking through dungeons is an
important
part of keeping your party alive. Entering into scouting mode allows you to
sneak
up on enemies and gives you the chance to highlight traps before you
trigger them.

* Don’t Get Hung Up on Quests. That said, this game has more quests than
you can
shake a stick at. Don’t give up quickly, but if you’re really struggling,
it’s okay
to move on. Along with that, it’s perfectly okay to take a break from the
campaign
too. In fact, it’s the only way you’ll get to max level before you
finish.

* Get Some Rest: No, not the kind of rest you’ll need after playing the
game all
night. Resting is the only way to remove aliments and is critical to
restore health
on long journeys. It’s easy to rest at any inn, but always have camping
supplies
to rest in the wild. Nobody wants to have to back track to town while in
the middle
of a dungeon.

* While creating a character, it is best to remember that there are no good
or bad
characters, and different people appreciate different aspects of the
game.

* Be creative! Experiment with builds and make character you want to play,
not the
character that guides say you should.

* Explore! Don’t rush through main quest if you’re playing for the first
time,
you’ll miss out on lots of quests, rewards and experience.

* Pressing CTRL + [Number] while having a character (or group of
characters)
selected, will bind that character/group to that number.

* You can queue your abilities by holding down SHIFT, then clicking them in
order
you want them executed. Keep in mind that your character will move out of
position
if you queued abilities with different range.

* Always keep your eye on buffs and debuffs on the side of your character
portraits.
Managing debuffs is very important in higher difficulties.

* When dealing with larger groups of enemies, make use of the environment –
try
pulling them to choke points.

Bonus In-game Pets:
——————-
Written by Orrah

Console commands for some extra pets.
There are 3 bonus pets that I know. Open the console and type in the
following:

cosmic dog – gives you Comet:
Adds 1 might to the player character and the party gains bonus deflection
against
enemy weapon attacks.

cosmic bird – gives you Orbit:
Adds 1 perception to the player character and makes the party move
faster.

cosmic cat – gives you Luna:
Adds 1 dexterity to the player character and gives the party a chance for
enemy
weapon attacks to graze.

Note: These console commands do not disable achievements.

Animal Companion Hints:
———————–
– Multiclassed Rangers Animal Companions are (currently) exactly on the
same level
  and it is therefore recommeded to
multiclass a Ranger if not for the last few
  abilities (Twinned Shot etc.)
– Lion / Bear / Boar: bigger character models hinder your other melee
fighters in
  getting to your enemies, make it
easier for your enemies to focus on the Animal
  Companion and increases the chance
your Animal Companion is within enemy spells AoE,
  especially true for the Lion, which
is no tank, and especially in narrow areas.
– Lion: not recommended for the above reason; compared to the Wolf it deals
less damage.
– Antelope: recommended; while not as tanky as the Bear / Boar, it has a
smaller
  character model diameter, +10 to
all defenses are 3.33 levels worth of Deflection /
  Fortitude / Reflex / Will.
– Bear: highly recommended; +2 Armor, also useful to counter high weapon
penetration;
  compared to the Boar it has very
high Damage.
– Boar: highly recommended; Regenarates 41.2 HP per minute of combat, very
useful
  for a tank but it has very low
Damage.
– Stag: not recommended; Carnage AoE is negatively affected by the Stags
low
  Intelligence (-50% AoE); Carnage
attacks usually do 33% of the main attack damage
  but the Stag has one of the lowest
main attack damage to begin with.
– Wolf: highly recommended; highest Damage packed in a small character
model.

Secret ending:
————–
You can view the secret ending early in the game — after meeting with
Berath.
When you are speaking with Berath, simply refuse his requests to search for
Eothas
to eventually get the secret ending, essentially bypassing the overall
narrative
journey.

Efficient Ship-to-Ship Combat Guide:
————————————
Written by Tamaster

This guide will explain you what is the best ship setup for naval combat
and what
are the most efficient maneuvers to destroy an enemy ship.

-=Ship Equipment=-
This section will explain what is the best ship loadout for combat, and
why.

Ship Type – Junk
Cost: 54.000
Min. Crew: 8
Max. Crew: 21
Cannons per Side: 5
Rest Space: 5
Base Hull: 80

The Junk is the best ship hands down in the entire game. The main reason
would be
the absurd firepower it has, with five cannons per side. Other than this,
it is faster
than the Galleon, can soak a lot of hits with 80 Hull, and has the largest
Crew capacity
and Supply capacity of all ships.

But let’s now see what is the best equipment to outfit, and why.

-=Core Ship Equipment=-
Cannons – 5 Double Bronzer per Side
The Double Bronzer is an incredibly overpowered cannon, dealing a mind
boggling 12-15
damage per shot. It has a slow reload, but that is not a problem as we will
see in the
next section of this guide. Getting 5 of these per side means you have a
damage potential
of 60-75 for each volley, that is enough to instantly kill lesser ships,
and kill Galleons
and Junks in just 2 volleys. They are quite cheap, and for 10 you should
not spend more
than 6.000 gold. You can find this cannon type in Neketaka.

Hull Type – The Red Dream
This hull gives you +40 Hull Points, at the cost of some Combat Speed. This
means with
this hull, you can have as many HP as a Galleon.
It can be bought at one of the main ports 16.000 gold.

-=Secondary Ship Equipment=-

Sail Type – Gulweave Sails
These sails only have a minor -5 to combat speed, while give a massive +30
to Sail Health.
You can find this type of sails in Splintered Reef Port, at the bottom
right of the map.
They cost only 9.000 gold.

Helm, Anchor and Lanterns
These are not really mandatory but can improve your combat speed more, get
the Steel
variant for Helm and Anchor and Arcane Lanterns. In total this will cost
41.000 gold,
but take your time, it’s not mandatory.

-=Combat Maneuvers=-
This section will teach you what are the best maneuvers to perform in
combat to quickly
sink the enemy ship without many problems.

Step 1
When combat starts, the first thing you should do is using the “Full
Speed Ahead” order,
until you get to the cannons optimal range. Since you will be using Double
Bronzers, the
optimal range will be 350 to 250 Metres.

Step 2
When you arrive at optimal range, the next order to give should be
“Turn to Port” or
“Starboard”, it’s the same really, this will allow you to turn
the ship to aim the cannons.

Step 3
Once the ship is turned, order to “Hold Position”, this will
stabilize the ship and give
the gunners a better hit chance.

Step 4
Order to “Fire the cannons”, all the cannons on one side of the
ship will fire, and then
after damage is calculated, start reloading.

Step 5
After the cannons fire, you will have to order “Prepare to jibe”,
a Jibe is a 180 degrees
turn, and this will bring the enemy ship on the other side of your ship,
meaning the other
five cannons, already loaded and ready, will be able to fire on it.

Step 6
Once you completed the Jibe, order to “Hold Position” to
stabilize the ship, as Jibe
gives a very big malus to aiming and so stabilizing is essential to hit the
enemy.

Step 7
After holding position, order your cannons to fire.

Step 8
Repeat everything from Step 5 until the enemy ship is destroyed.

Why this procedure works:
Because using Jibe gives you a much higher DPS than waiting X turns for the
cannons on
one side to reload. The enemy will NEVER do this set of manouvers and
therefore will always
wait the reload of their cannons on 1 side, while you, using this strategy,
can maximize
DPS and reload efficency, using the cannons on one side while the other
side reloads.

What to do in case of crew injury

An injured crew member will not do his job until healed, and in battle this
is bad.
You can check ship status and see what crew members are wounded.

What matters are the cannoneers and the helmsman, all the other crew
members are to be
ignored if wounded. Wounded cannoneers mean a row of your cannons (1 per
side horizontally)
will not fire anymore and be useless, while wounded helmsman means the ship
will not move.

Make sure always to have max people ready in the Resting section at all
times, because you
need to swap them with the injured crew to get the stuff working again. To
do this, you
need to issue the order “Report to”, after it, the ship
management panel will appear and
you can adjust the crew layout just as you do normally. This will consume a
turn, but will
allow you to get the ship weapons and helm working again. It is always
better to spend a
turn doing this than firing less cannons.

-=What to do in case of emergency damage=-
Unsecured Cargo
Leave it be, you will only lose 10% of your total resources on ship, and
that is nothing
since food, drink and other supplies have very low cost.

Flooding
This is bad but you can ignore it as long as you finish the battle in less
than 4 turns,
 because after 4 turns your ship will
sink no matter what. If you need to repair, move half
of the Deckhands and half of the Resting crew to fix this using the
“Report To” order.
This way you will still have a decent number of deckhands doing the job and
some reserve crew.

Fire
Mostly you can ignore it unless you are very low on Health, which almost
never happens if
you follow this strategy anyway. To fix this it’s the same as
Flooding.

How Do I Import My Pillars Of Eternity Save?:
———————————————
To import a Pillars of Eternity save, you must first have completed the
main story and
seen the end game slides.  At that a
point, a “Game Complete” save is created. 
Now that
you have a save, you can then start a new game in Deadfire and proceed
through the prologue.
Upon talking to the Pallid Knight about your Pillars of Eternity history, a
window will
appear that has an Import PoE1 Save button that needs to be clicked,
located on the bottom
left of the window.  On the new page,
select the history you want to continue with and
press the Use Selected History button.


Chapter Pillars of Eternity II: Deadfire – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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