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Satisfactory – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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Satisfactory – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis Satisfactory – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Satisfactory

Cheat Codes:
————
Submitted by: David K.

Useful Tips and Tricks:
———————–
Written by Verios44

Here you can find some useful general tips for beginners and
expierenced players.

* Take your time. Do not rush progress. Learn how the different production

  processes work. Late game
production can be quite complex.
* Build up! Take advantage that you can build vertically.
* From sea level, you can build appx 800m up before hitting the death
ceiling.
  You can also build appx 200m down
into the void.
* The void is the common name for the endless pit you see on the edges of
the
  map, and a few areas in the
middle.
* Your bottlenecks in the game are belts and pipes.
* Belts are rated by items moved per minute,
  the tiers are 60 / 120 / 270 / 480
/ 780 items per minute.
* Pipes have a maximum flow rate of 300m3 a minute.
  There are no higher tiers at this
time.
* Pipes are effected by gravity.
  A machine such as a water extractor
has a 10m headlift.
* Headlift is how much a machine can push liquids vertically.
* Pumps can be used to help with headlift.
  A single pump can add 20m
headlift.
* Pumps also act as one-way valves.
* If you route your pipes downhill, you can get around headlift altogether

  up to where the pipe begins to go
downhill.
* The simplest way to construct chains of machines is by use of the
manifold
  system.
* A manifold is a set of machines in a single, straight line. With the use
of
  splitters, mergers, or pipe
junctions, simply take one belt or pipe and branch
  it off in series. The only downside
is that it can take a while for the system
  to become 100% efficient. This is
because each machine in the line needs to
  fill its internal storage. This
system is also commonly known as overflow.
  This allows easy expansion.
* Overflow splitter mode, found in smart and programmable splitters can be
used
  to siphon off excess resources to
another production chain, or an AWESOME Sink.
* You can also balance your factories using a more traditional balancer,
the only
  downside is that you have to figure
out the balance ratio and it can use more
  room. Its also hard to
expand.
* Exploration is quite important. You will want to find crash sites and
power
  slugs.
* Crash sites give you a hard drive. In your M.A.M, you can research that
hard
  drive an discover an alternate
recipe. You get 3 random choices per hard drove
  and you may select one at once.
There are currently more hard drives on the
  map than alternate recipes.
* Power slugs can be processed into power shards, which allow you to
overclock
  your buildings.
* Do not be afraid to dismantle and try again!

Console Commands:
—————–
To enable the console use, you will need to press CTRL+SHIFT+L keys
simultaneously
in-game. The game will not indicate any changes once you’ve done that.
Afterwards,
you can use the “~” (Tilde) key to open the console command line. Pressing
it twice
will result in the window becoming larger, which is required for some
commands.
Here is a list of commands you’re likely to find useful:

Gamma [number]
– Changes gamma (brightness) level.

materialFlowAnalysis recipeName[FString]
– Finds the items required per second for all craftable items.
Requires large console command line window.

Pause – Pauses the game.

r.Atmosphere [either 0 or 1]
– Activates or deactivates the atmosphere.

r.Fog [either 0 or 1]
– Activates or deactivates the fog.

r.ViewDistanceScale
– Sets the render distance of things like foliage, rocks and trees.

r.ScreenPercentage [percent]
– Sets internal resolution scale.

r.TemporalAACurrentFrameWeight [number between 0-1]
– Sets the impact of the current internal frame to the final image.

r.TemporalAAFilterSize
– Sets the spread of the TAA samples. Values below 1 sharpen the image.

Only shows results when r.TemporalAASamples has a value greater than
6.

r.TemporalAASamples [number]
– Sets the number of samples to use for TAA. (Def 8)

r.Tonemapper.Sharpen [number]
– Sets the amount of a simple sharpen filter. (Def 0)

Stat Unit
— Shows information about various graphic statistics

Suicide
— Kills the player

Stat FPS
— Shows a FPS counter

Stat Levels
— Displays level streaming info

t.MaxFPS [value]
— Sets maximum framerate (Set the value to 0 for unlimited)
(Default is 0)

FOV [value]
— Sets Field of View. (Values higher than 150 are not recommended)

ShowDebug [DebugType]
— Using this command with any DebugType will display player’s name,
coordinates
in the world, owner, base eye height, rotation and instigator, as well as
bonus
information, depending on what DebugType you have used.

[DebugType]
AI
– Use unknown. Presumably shows information regarding enemies and/or
automated
vehicles near the player.

AKAUDIOSOURCES
– Shows number of active audio sources + other information. Execute again
to show
default information.

ANIMATION
– Use unknown. Presumably shows information regarding what frame of an
animation
is being played, the name of the animation, etc.

BONES
– Use unknown. Presumably shows information regarding bone connections and
their
orientation in non-static models.

CAMERA
– Shows extra information about the camera position underneath default
information.

CIRCUITS
– Shows information regarding any power networks (circuits) in the world
including;
 number of circuits, ID(s) and
information about the circuits including; components,
power produced, power consumed and fuse status.
Execute again to show default information.

COLLISION
– Unknown. Presumably shows collision information.

FACTORY
– Shows number of player built structures (not including vehicles) in order
from
most to least.

FACTORYCONNNECTIONS
– Use Unknown. Notes: Causes extreme lag, use at own risk.
Execute again to show default information.

FORCEFEEDBACK
– Shows information about current force feedback values and what is
contributing
to that calculation underneath default information.

INPUT
– Shows information about which input method is currently being used
(keyboard/mouse)
which key is being used, the input value of the input and the time the
input has been
executed. Also shows information pertaining to input stack.
All of this information is shown underneath the default information.

NET
– Use unknown. Presumably used to show multiplayer connection info.

NONE
– Shows only default information, hiding the rest.

PHYSICS
– Shows information about; Current player velocity components, total player
speed,
total player speed (2D), acceleration experienced by the player and other
physics
related information. This is all shown underneath default
information.

POWER
– Use unknown. Note: Causes Lag, use at your own risk.

RADIATION
– Shows information related to the radioactivity subsystem including;
Number of
radiation sources, emitters and levels of radiation emitted and player
exposure level.
Execute again to show default information.

RADIATIONSPHERES
– Presumably shows spheres where radiation would begin to affect the
player.
Execute again to show default information.

Reset
– Hides all debug information, including default information.

SIGNIFICANCEMANAGER
– Shows information on the significance of sounds currently being played
and
their volume relative to each other.

TRACKS
– Shows information on the railroad subsystem pertaining to tracks.
Execute again to show default information.

TRAINCOUPLERS
– Use unknown. Presumably shows information regarding connections between
train cars.

TRAINS
– Shows information on the railroad subsystem pertaining to trains.
Execute again to show default information.

VEHICLE
– Shows information on the vehicle the player is currently in including:
Speed,
Steering angle, throttle information, whether or not the brake is on,
current gear,
engine RPM, drag force being experienced and physics information
about each wheel on the vehicle.

WEAPON
– Use unknown. Presumably shows information regarding held
weapons/tools.


Chapter Satisfactory – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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