Schizm – Mysterious Journey – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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Schizm – Mysterious Journey – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis Schizm – Mysterious Journey – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Schizm – Mysterious Journey

Submitted by: rick
Beginning – The Living Ships:

Hannah starts her adventure in a town on a living ship floating in the
of the ocean. Her primary goal is to rendezvous with Sam, but to do this
must investigate her environment for clues.

Go forward four times. Pan right and ascend the ramp directly in front of
As you reach the top you will be treated to an eerie optical effect that is
harbinger of things to come.

To the right is another ramp. Follow this ramp to the top. Take a step
the three benches in the middle of the platform. Pan to the right until the

cursor changes into a magnifying glass when over a purple rectangle on a
table. This is the first of many mission logs of the missing crewmembers
will find during the course of the game. Click to get a close-up and then

listen to two messages from Tomlin.

Zoom out from this close-up and pan to the left of the benches until you
get a
directional arrow indicating the large cupola-type structure.
Approach the structure.

You can either push the button on the left pillar (a finger cursor will
that you can interact with it) or just walk directly into the structure.
Whatever your choice, you will enter an elevator.
Pan left and push the up arrow on the console.

When you have reached the top, pan left to find the exit from the elevator.
and pan to the right to see a broken bridge. Pan back to the left until the

directional arrow points straight ahead. Walk towards the reddish sky.
will wonder aloud as to the whereabouts of the inhabitants of this small

Climb the ramp on the right that appears in front of you.

Once you arrive at the top of the ramp, you can knock on the door of the
to your left. No one answers.

Ignore the buzzing bees and pan slightly to the right. Walk towards the
pear-shaped object. Zoom-in on the strip of symbols-this shows the
numbering system
of the alien planet. Make a notation of these symbols and number them from
top to
bottom as 0 to 10. Make a mental note that the solution inside the object
rests at
the number 5.

Continue on until you have reached the parts for the hints listed below:

Pay close attention to all sounds within the game that relate to colors,
etc… Write them down if necessary as it will be most helpful in completing

-=The Balloon Field=-
Your first objective is to activate the symbols on the ‘pearl catcher’ in
the same
order the vanes are located on board the ship. Your obstacle is that this
is a timed
puzzle and if you take too much time, the winds will shift and so will the
that the vanes are pointing.

-=Gas Dispenser puzzle=-
Begin with the gas collector to the left. You must discover with one
measurement which
one of the 10 levers will dispense the gas with twice the lift into the
This must be done twice, once for each gas dispenser on each side of the

Each gas dispenser has ten hoses with ten handles attached. Starting with
the one o’
clock position, number each hose from 1 through 10 (it does not matter
where you begin,
but for the sake of simplicity we will start at the one o’clock position).

Push the paddle on the first hose one time, push the paddle on the second
hose two
times, push the paddle on the third hose three times, and so on, until you
have pushed
the tenth hose ten times. Now click on the button in the center and you
will be turned
to the right so you can see the measurement of the lifting power.

The outer (black) indicator shows the pressure in units of twelve (not
tens), and the
inner (white) indicator shows ones. So if the outer meter points to 4, then
this is a
pressure of 48, and if the inner meter points to 10 then the total pressure
is 58.
Since you made 55 total pushes (1+2+3+4+5+6+7+8+9+10=55), and only one of
the paddles
will have dispensed the gas with twice the lifting power, subtract 55 from
the total

The remainder will be the number of the paddle that dispenses the correct
gas (as this
is a random puzzle, the solution to this puzzle varies every game).

In the above example the difference was 3. Turn back to the gas collector
and press
handle 3 once. If you have solved the puzzle correctly you will see the
vessel rise
halfway as it is half-filled with gas. Cross to the other side and repeat
this entire
procedure for the other gas dispenser.
Be very careful! If you make a mistake, you have to start all over


Listed are the results for the first two pillars:
Pillar 1: relative height 4, relative distance 10, actual distance 45
Pillar 2: relative height 5, relative distance 10, actual distance 16

The measurements are later used in the following equation:

Pillar 1 – 10/4 = (10+45)/x where x is the actual height = 2.5, and thus x
= 22

Chapter Schizm – Mysterious Journey – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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