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Tachyon – The Fringe – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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Tachyon – The Fringe – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis Tachyon – The Fringe – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Tachyon – The Fringe

Cheat Codes:
————
Bring up the command window by hitting [7] on the numpad, then type:

Code                  Result
—————————-
IM A CHEATER        – Cheat Codes
Enabled
ONE MILLION DOLLARS – Add 5000 Credits
QUICKENING          – God Mode
COME GET SOME       – Full Ammo

DILITHIUM Full      – Energy
THERE IS NO SPOON   – Return to
Starbase to Win
BOOM STICK          – All Items
Available
RAGTAG              – All Ships
Available
KESSEL RUN          – Enhance Ship

SAY AHH             – Open a Closed
Gate (Target Closed Gate)

HexCheat:
———
Submitted by: nightraider

Using a hex editor, look for offset …018. The hex number is set up
in the standard savegame way, with two digits in pairs from lowest to

higest place (i.e., if you have 6000 credits, that’s 1770 in
hexidecimal,
and that would be laid out like this ” 70 17 00″ .. etc.). Then,
you can
overwrite this offset and modify the amount of credits you have.
If you use FF FF, this translates into 65,535 credits.

Hints:
——
* Use the slide function to get bogies off your tail or put some
distance
  between you and cap ships while
keeping them targeted. Hold down Q or the
  fourth joystick button to point
your nose any direction while continuing
  on your original vector. It also
helps make faster turns.

* Reverse course rapidly with reverse thrusters (Z) and reverse
afterburners
  (Tab-Z). These are very tricky to
use, because they function much faster
  than similar features on other
sims. A quick reverse is another way to shake
  a bogey off your tail and wind up
on his in the blink of an eye. A combination
  of slide and reverse afterburners
can be lethal once mastered.

* Don’t dismiss the Chatter Cannon just because it uses projectiles. It can

  punch holes in armor quicker than a
laser. Used in combination with a beam
  weapon (to bring down shields), it
can take out a bogey pretty quickly.

* Take some time to learn the Solaris Torpedo when it becomes available:

  it’s tricky but worth it. The
Solaris drains power from the ship to pump
  up the strength of its warhead. The
longer you hold the trigger before
  releasing, the more power it gets,
but the more drain it puts on engines
  and shields. Because it’s also
unguided, it’s hard to use in fast, close
  dogfights, but it’s powerful
against larger ships and capital ship
  subsystems.

Hidden Cargo:
————-
Submitted by: DJ Simo

While on a mission or just touring the galaxy; be on the lookout for
space
debris. There is all kinds of space junk floating around out there. But
specific free-floating crates can help fill your credit account if you
know
where to take them. Your ship’s radar will not detect crates as long as
your
distance is within 8.0 or so.

Lost Atrwork:
————-
Submitted by: DJ Simo

There is a crate of lost artwork in the top dome of Dr. Cassitor’s Main
Station.
One of the ways to access it is when you are going to deliver the beacon of
the
Demon Pirates. The easy way to understand the location is, when facing the
correct
direction towards the landing pads, just fly up, towards the dome. It’ll
show up
on radar, just fly towards the middle of the dome. You’ll see it.

Expensive Space Debris:
———————–
Submitted by: DJ Simo

There is a crate filled with 1000 credits sitting between the station and
an
asteroid field that is directly below it (the bottom of the station is the
side
without the docking pad) in the Draconis Ripstar Field.

Infinite Afterburnurs:
———————-
Submitted by: DJ Simo

Use the afterburners to accelerate to full speed, then qickly hold “Q”
(slide
button). If done correctly your ship will maintain its current speed and
direction
until the key is released. This uses no afterburner energy.

Here is a list of all the essential space junk and where you need to take
it:

Space Junk         Who Wants it
——————————-
Trade Goods      – New Zurich Orbital
in the Earth Sector
Spare Parts      – Drake Station in
the Inustrial Sector of the Hub Region
Contraband       – Arman Patrioli (to
trade w/ Arman you need to first find
                   his missing
handguns)
Mining Equipment – Apollo Research Station (this is only for Gal Span
pilots)
Medical Supplies – Mercy Hospital Station
Lost Artworks    – Baron Malkar

Hex Ship Cheat:
—————
If you don’t want to type in the cheat code for ships, but still want to

fly the ship of your choice in either campaign, use a hex editor and look

for the following offsets.
Then, set that offset to “01”.

550C: Pegasus Interceptor
5520: Battleaxe Fighter
5510: Orion Fighter
5524: Cutlass Bomber
5514: Archangel Fighter
5528: Mace Interceptor
5518: Phoenix Heavy Bomber
552C: Warhammer Fighter
551C: Poseidon Bomber
5530: Claymore Heavy Bomber
5534: Mako Economy Fighter

Travel at afterburner speed forever:
————————————
Keeping the slide key down (usually q) after getting at full afterburner
speed
keeps you from slowing down. Uses: fast travel to tachyon gates, running
away
from fights, or running towards fights.

Big bucks fast:
—————
When using the RAGTAG cheat, before launching, sell the 4 most expensive
ships
(IE all but Orion) and when you hit back, they’ll reappear, but you’ll
still
have the money from selling them.

Infinite Afterburner Speed:
—————————
Boost speed to maxiumium using the afterburner, then hold down ‘Q’ (the
slide
key) then let go of the afterburner to continue in the same direction at
the
same speed without draining power. Note: This disrupts the game flow, as
many
missions can easily be accomplished without fighting.

Attacked by Star Patrol:
————————
In mission 54 in Sol (Investigate Mine Field), you can get Star Patrol to
attack
you. Make sure you have a fast ship and Tesla EMP missiles on it before you
start
this mission. After destroying all the mines, the pirates will appear.
Disable
Styx 1 with the Tesla EMP missle, and wait for Star Patrol. You may want to
disable
another pirate just in case. When Star Patrol arrives, target Enforcer 1
and disable
it. Wait for all the non-disabled enemy ships to be destroyed. Note: Star
Patrol will
not attack the disabled ships. Then, shoot at Enforcer 1 until its hull is
at 10 to
20 percent. Soon, the other Enforcers will turn on you. Your fast ship
should be able
to outrun the missiles that are shot at you, as long as you use
afterburners.
An alternate way to survive is to enable the quickening code. You also may
need to
enable the come get some code to do this trick.

Solaris Torpedo:
—————-
The Solaris Torpedo drains power from the ship to increase the strength of
its warhead.
The longer you hold the trigger before releasing, the more power it gets,
however the
more drain it will put on the engines and shields. Because it is unguided,
it is
difficult to use in fast and close dogfights. However it is powerful when
used
against larger ships and capital ship subsystems.

1000 easy credits:
——————
README REWARD: For taking the time to read the Readme, here is a special
game hint.
There is a crate filled with 1000 credits sitting between the station and
an asteroid
field directly below it (the bottom of the station is the side without the
docking
pad) in the Draconis Ripstar Field.


Chapter Tachyon – The Fringe – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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