Terra Nova
Alright mateys, there be spoilers ahead! (If anyone cares about
how I did it, read on.) Of course
you’re stuck with the worthless
Brandt ap Io. Kit him and the rest
out with plasma cannons and
the blue (fusion?) lasers. The new Accelerators are
a must.
Take two weapon specialists with you, oryou can go with a
repair
squaddie. Either way,
ma ke sure at least one of them
has
autoturrets. I chose mines. When you touch down, you have a couple
of options. Either stay and
take out the
first patrol or yourself,
or watch as your comrades bomb them to bits. Then head left, around
the corner of the compound. (Take
out any relevant turrets, of
course.)
At the n orth entrance, have the others
wait well back,
near the
end of the cleared area. take out the tank that has
spotted you. You
may need to hustle a bit here, because you want to start spacing a line
of mines (I used three at a time) beginning right inside the entrance
and leading straight to your squad.
Then start playing hit and run.
If clones don’t hunt you down as you’re laying mines, then shoot ’em
from afar. Run back over the mines,
and mop up the rest.
Make sure your squadmates are
back far enough
that their eager
bombing of the baddies doesn’t prematurely set
off a mine. Repeat
the process. There’s one particularly large group of
clones that’s
going to be
tough. Have your mate(s) drop some autoturrets
between you and
the mines so they will help the cause. WATCH
BRANDT. He’s your ticket home, and evacs quickly. Anyone that
attacked Brandt, I snuck up
and wiped out.
There’s a group of
clones that perches on the (landing
pad? loadingdock?) inside near
the fuel dome. For some reason they pulled
a Bambi and
never
noticed when I terminated them from afar with the plasma cannon.
Ignoring a bunch of drones that were joggi ng around near the front
of the complex, I ordered B. to nuke
the joint. Then we headed out,
to another kind of
rendezvous, back at HQ. It got
a bit hairy,
but I survived with all three of my comrades intact, on standard
difficulty. Give me a true mission
editor, and I
can envision a
round-robin affair where five friends each
designs a level for the
other four to play as a team (assuming a network option).
That could be fun.
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