Dark?
The Adventures of Nick and Willikins – Tricks, Strategies,Guide, Cheats, Tips and Secrets
Bookmark
7.00
Status Completed
Type Novel
Author GameguideeBooks
Posted By
Posted On
Updated On

The Adventures of Nick and Willikins – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis The Adventures of Nick and Willikins – Tricks, Strategies,Guide, Cheats, Tips and Secrets

The Adventures of Nick and Willikins

Cheat Codes:
————
Submitted by: David K.

Walkthrough:
————
Written by Ayuri

Simple text walkthrough for the Point & Click game “The Adventures
of Nick & Willikins”

-=Introduction=-
Since there is no hint system in the Adventures of Nick & Willikins, I
decided to create
this guide to help people who don’t know what do to next and are stuck. To
keep it simple,
I will only mention what’s essential for the game progression; however, I
would recommend
to explore and interact with everything to take full advantage of the
game.

-=Under the Bed=-
* Click under the bed and examine it
* Click on the Phone Charger and pick it up

-=Feed Nick=-
* Click bottom left on your inventory to open it
* There’s a Pizza Hamburger ! Use it on Nick to give it to him. Of course,

  he doesn’t want it
* Go right to the Bathroom
* Open your inventory, select the Pizza Hamburger and click on the Loo. Bye
bye food
* Go left, back to the Bedroom
* On the left, leave for the Ballroom, then right to the Dining Room
* Keep going until you see the entrance to the Kitchen at the bottom left

* Once you’re in the Kitchen, check the Toast on the sink and pick it up

* Look at the Fridge and take the Magnet on it
* Open the Fridge and take the Sausages
* In the inventory, combine the Toast with the Sausages
* Back to the Dining Room, head toward the Bedroom
* Use the Sausages on Toast in the inventory and give it to Nick
* Back to the Bathroom to wate some more food
* Use the Sausages on Toast on the Loo
* Back to the Bedroom, then to the Kitchen to prepare another meal… or
not.
  What’s that noise ?!

-=Investigate=-
* Go upstairs to the Dining Room, then to the Ballroom
* Go to the Entrance Hall. Good Lord !
* Back to the Bedroom, enter the door next to the clock
* Once in the Dressing Room, take the Phone Charger in your inventory and
use it on
  the Mobile Phone
* Click on the Mobile Phone and use it to call 999
* Clever Ruse will give you a Colouring Book to exonerate your Master.
* You’ll just have to find : the motive, the weapon, the witness and the
proof of
  sanity

-=The Motive=-
* Head downstairs to the Kitchen
* Open the Rubbish Bin to retrieve the Rubber Gloves
* Go to the Entrance Hall and put the Rubber Gloves on to examine the Dead
Body
* Click on the Wallet and pick it up. You now have the emergency phone
number
* Go back to the Dressing Room upstairs and use the Mobile Phone to dial
the
  number you just found

-=Motive Found=-
-=The Witness=-
* Go to the Entrance Hall and exit the house
* Click on the White Note and the Black Note on the door
* Go to the Garden
* Have a look at the Post Box and the Post Code Label
* Enter the house until you’re in the Entrance Hall and then go left
* Talk to Great Aunt Petunia
* Go to the Dining Room and examine the Portrait of Lady Beatrice
* Back to the Dressing Room, use the Mobile Phone and call the
Activist
  ;he isn’t the witness you’re
looking for
* Now call Stuff Bringers
* When she asks about the QR code, select the owl
* Willikins will automatically give the address
* Select the first two portraits to answer the direct ancestors
question

-=Witness Found=-
-=The Weapon=-
* Go back to the Bedroom and look under the Bed. Talk to Nick, exhaust the

  dialogue and ask him to let you
have a look under the bed
* Go to the Drawing Room and pick the 8 Ball up
* Go to the Kitchen and use the Curtain under the sink. Take the Rat Poison

* Go left to the Pantry and take the Fish next to the entrance
* Back to the Kitchen, go downstairs to the Wine Cellar
* Take the Rope on the ground and the Sticky Note (“No”) on the
bottle
* In the inventory, combine the Sticky Note and the 8 Ball
* Go outside and have a look at the Green Gnome
* Continue the Path to Garden and take the Sickle on the ground next to the
Shed
* Back to the Mansion, go to the Bedroom and give the “Magic” 8
Ball to Nick
* Look under the Bed and notice the Garden Gnome
* Open the inventory to use the Rubber Gloves on the Garden Gnome.
  Not suspicious at all…
* Head back to the Kitchen, then to the Wine Cellar
* Have a look at the Flooded Basement : the Garden Gnome is out of reach

* In the inventory, combine the Sickle and the Rope
* Use the Rope and Hook on the Garden Gnome, or at least try
* In the inventory, combine the Rat Poison and the Haddock together
* Throw the Poisoned Fish in the Flooded Basement. RIP
* Now you can retrieve the Garden Gnome easily

-=Weapon Found=-
-=The Proof of Sanity=-
* Go back to the Bedroom and enter the Bathroom
* There’s some Medication you can pick up
* Go to the Dressing Room and use the Mobile Phone to call Dr. Gesund

* Go downstairs to the Drawing Room and talk to Petunia about the proof of

  sanity [Friendly]. You’ll need a
Decoder Ring
* Turn on the TV and have a look at it
* Go to the Garden, take the Plans on the door and examine them
* Talk to the Hedges to call for the Groundskeeper and ask her about the
Maze
* To the Dressing Room we go
* Open the Sewing Bench and pick up the Fabric Pencil
* In the inventory use the Fabric Pencil on the Blueprints and give it to
Nick
  to make him sign it
* Go back to the Garden, call for the Groundskeeper and ask about the Maze
again
* Go through the New Maze Path
* Use the Plug and then the Controls twice to turn the American Flag Led on

* Exit the Maze and go to the Drawing Room
* Watch the TV to get a new phone number
* Go upstairs to the Dressing Room and call Sarcastic Voyage
* Exit the house and check the Letter in the Letter Box in the Garden

* In the inventory combine the Decoder Ring with the Note
* Go to the Drawing Room and open the book “The Lion, the Witch and
the Very Big Fish”
* Pick up the Paper that fell on the ground

-=Proof of Sanity Found=-
-=Solving the Crime=-
* Go upstairs and call Clever Ruse now that you’ve gathered the evidence

* Follow Clever Ruse in the Gallery
* Continue to the right and use the door to spy on him
* Go to the Bedroom and talk to Nick again ; he tells you that he’s in the
Kitchen,
  so go meet him there
* You’ll have to justify your actions three times in a row, but the only
answer he
  accepts every time is that you are
a rubbish butler
* Time to discover the truth…


Chapter The Adventures of Nick and Willikins – Tricks, Strategies,Guide, Cheats, Tips and Secrets


Comment

Bir cevap yazın

E-posta hesabınız yayımlanmayacak. Gerekli alanlar * ile işaretlenmişlerdir

blank