The Bard’s Tale IV
Submitted by: David K.
Bonus Item Locations:
Several bonus items require a special code to be redeemed on your save
which are only available with certain editions of the game. You can find
codes available to you inside the “Extras” folder in the game’s
Kael’s Axe, the Fire Horn, and the Bardic Brian Booty bonus items are all
in the Adventurer’s Guild shorty after the start of the game. For the Red
search the Grand Plaz area in Skara Brae Underground you will find them on
charred corpse in a hanging cage.
The Lute of Compulsory Cavorting is a special crowdfunded unlock that is in
game for everyone, no codes or unlocks required. The lute is available via
victory drops, and in a crate across from the Adventurer’s Guild in Skara
Underground (but requires solving a puzzle to get to).
Likewise, the Bardic Brian Skin is available to all players. To use it,
custom character and select Bard as your archetype. You’ll have Brian as one
the Bard portrait options.
How does the save system work in this game?:
The Bard’s Tale IV uses both save checkpoints, and also saves when you exit
game from the Pause Menu.
If you use a Luck Stone, you will regain all your party’s health back, and
will be saved. You cannot re-save at the same Luck Stone repeatedly.
the Pause Menu will save the game, but will not restore your health.
In mist-shrouded Skara Brae, in the darkest hours of the night, sometimes
heard a voice on the wind. The Song of the Maiden the locals call it a song
since before the standing stones grew moss, a song of ill fortune that
who hear it to their doom and drives the melancholy to madness, a song,
that must never end, for if it does, the world ends with it.
The Bard’s Tale IV: Barrows Deep takes place in Caith, a land of rolling
ancient standing stones, of deep woods and living gods, and of windswept
and dark secrets. You start your adventure in Skara Brae, a bustling
from there travel to the Baedish lowlands, the Forest of Inshriach, and the
Isles. There will be villains to fight, companions to meet, traps to avoid,
to solve, songs to sing, lore to learn, weapons of great power to discover,
course, a story to be told.
Dark days have returned to Skara Brae. The Temple of the Swordfather
Adventurer’s Guild, blaming it for the malevolent magics and monsters that
the populace. If you ever want to live in peace again, you, as an
good standing, must discover the true culprits behind these attacks, and
your beloved city is once again the center of a maelstrom of evil.