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The Operational Art of War IV – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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The Operational Art of War IV – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis The Operational Art of War IV – Tricks, Strategies,Guide, Cheats, Tips and Secrets

The Operational Art of War IV

Cheat Codes:
————
Submitted by: David K.

Using Air Units:
—————-
The long-term effectiveness of your air units is inversely proportional to
their
apparent visibility over the battlefield. Sad perhaps, but true. While it
may be
fun to launch an Air Strike on a particular location, this is the least
effective
way to use your Air units. Sometimes, however, you really need the immediate

firepower. If so, go for it. Remember that there is a cost though. Combat
Support
Missions are moderately efficient, and again, sometimes you can’t do
without them.
Unfortunately, they also grind your Air units down more quickly than any
other
Mission.

They are also a dandy way to draw enemy fighters into the fray, which may
or may
not be a good thing depending on the local Air Superiority equation. If you
have
Air Supremacy (the enemy can’t effectively contest your Air Superiority
Strength),
your units will be most effective on Interdiction missions. Few things wear
the
bad guys down as quickly as empty fuel tanks, magazines, and mess kits, and
the
inability to move near Roads and Railroads can be a real nuisance. If the
enemy
air force is much stronger than yours, keep your air units on Air
Superiority
Missions and hope for the best. Consider keeping your best ground attack
units
out of the action. They may be more effective as a threat, forcing your
opponent
to maintain a strong Air Superiority effort at the expense of his
Interdiction
and Combat Support efforts.

Combat Planning Considerations:
——————————-
All units will have their Movement Allowances reduced to reflect the amount
of
time necessary to resolve all attacks. This means you should move most of
your
units before resolving any attacks. If you believe all attacks will be
resolved
quickly, you should hold back a few high Movement Allowance units for use
as an
exploitation reserve. If you wish to exploit any breakthroughs before your
opponent
can react, consider holding off on the kinds of Attacks that are likely to
take a
long time to resolve – those involving units that have expended most of
their
Movement Allowance and fixed Attacks on defensive positions with probable
Ignore
Losses orders emphasis.

Nuclear Weapons:
—————-
If you find that you have the option to use Nuclear Weapons, be sure to
check
the Scenario briefing. In almost all cases, there are significant potential
costs
associated with these weapons.
 

Keeping Your Units Supplied:
—————————-
There are a few things you can do to maximize the amount of supplies
flowing to your units:

* Make sure to keep your Lines of Communication open. Don’t let the bad
guys cut in
  behind you.
* Don’t move your units unless necessary.
* Keep your units near a cooperative headquarters unit.
* Avoid “boondocks” deployments. Try to keep your units in urban locations,
on Roads,
  Anchorage locations, or
Airbases.
* If your opponent has a strong Interdiction capability (lots of Air units
capable of
  performing Interdiction Missions),
keep some of your air units on Air Superiority
  duty.


Chapter The Operational Art of War IV – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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