Them’s Fightin’ Herds
Submitted by: David K.
The Salt Mines (Guide):
Written by Storb
This is a guide detailing the mechanics of the Salt Mines, including
where they are, how they work, and some of the nuances behind them.
-=Where Can I Find the Salt Mines?=-
Towards the western side of the lobby will be a waterfall with a small path
behind it. Walk behind the waterfall, then up–you’ll enter a hidden cave
contains the entrance to the Salt Mines.
This small “temple” is the entrance to the mines. It may or may
not cost salt
to enter. If no one is inside the mines, there will be a base cost of 3
for the first person to enter the mines, after which it will be free to
until the first AI-controlled opponent is defeated.
Later difficulties will slowly ramp up the cost to enter the mines.
-=What are the Salt Mines?=-
The Salt Mines are a “dungeon” of sorts where you can explore,
AI-controlled opponents, and find treasure chests that will reward you with
salt, apples, and–most importantly–cosmetic items for your Pixel Lobby
Inside the Salt Mines, you will have a limited amount of health to work
as you traverse the mines (one full health bar). Any damage you take from
battles against the AI will take from this health bar and persist between
fights. Once you are defeated, you are ejected from the mines, lose a bit
salt, and will have to re-enter to continue exploring.
-=What Types of Enemies Are There?=-
Enemies in the Salt Mines are named Predators. Predators spawn in randomly
at set locations within the room you are in as you are exploring. When a
Predator touches you in the Salt Mines, you engage in battle with them.
The character you battle these Predators as will always be the character
your Pixel Lobby avatar is–there is no character selection prior to
Predators have two appearances: one being a sort of shadowy beast, and the
other being that of a playable character (e.g. Arizona, Velvet, etc.).
If a Predator takes the form of a playable character when they touch you,
you will fight the character they resemble (i.e. if Velvet touches you,
you will fight a Velvet). If a Predator appears as a shadowy beast, they
can be one of four different enemies when you fight them:
The “beast” Predators are much more fragile than
“character” Predators and
will take significantly more damage from attacks comparatively.
The offensive and defensive capabilities of “character” Predators
identical to those of your own (save for their reduced overall
Defeating Predators of any kind will reward you with salt. For most of the
difficulties, you are rewarded with 7 salt for defeating any type of
At very high difficulties, “beast” Predators can reward up to 10
“character” Predators can reward up to 15 salt.
-=How Do Treasure Chests Work?=-
Within the mines, there will be various treasure chests lying on the
Some of these chests will not cost salt to open whereas others will.
Their contents can be guessed at based on their salt cost, and generally
follow as such:
Free chests (no salt cost shown): Contains salt.
The higher the difficulty inside the mines, the more salt given.
Low-cost chests (~4-7 salt in early difficulties; cost ramps up with
difficulty). Contains one apple and an extremely small amount of salt at
higher difficulties (~2-3). The apple always restores 25% of your health
regardless of difficulty and is used immediately (i.e. you cannot store
apples for later use; additionally, if you open an apple chest at full
health, you will still spend your salt and consume the apple for no
High-cost chests (20 / 30 / 40 salt): Contains a single cosmetic item.
Only appears beyond the first level of difficulty. Has a 10 second period
before opening. During this timeframe, other players can challenge you for
the chest–winner takes the prize. Rarity of the cosmetic item depends on
the cost of the chest–20 salt grants an Uncommon item, 30 salt grants a
Rare item, and 40 salt grants an Epic item. Higher tier chests only appear
at higher mine difficulties. Duplicate items found in chests are converted
into salt–specifically twice the amount you pay (i.e. 40 salt for an
Uncommon, 60 salt for a Rare, 80 salt for an Epic).
Each player does not see their own set of chests. Every player sees the
same set of chests wherever they appear. However, each chest can only
opened by one player (save for cosmetic chests, which can technically be
interacted with by two players at once). The contents in chests are never
shared with others. New chests also only appear when the difficulty
the mines levels up–new chests will
not spawn in over time.
-=How Does the Difficulty in the Mines Work?=-
At the top right of your screen, you can see the current difficulty of
the mines as an alliterative name with a bar underneath it. This bar fills
up incrementally as players defeat Predators. The amount of Predators
required to be defeated in order to level up the mines is listed underneath
this bar. Both “beast” Predators and “character”
Predators count as 1
“point” towards the next level. When the bar fills up, the
inside the mines advances to the next level, and the treasure chests in
the mines reset (i.e. any remaining chests vanish and a new set of chests
spawn in). The level of the mines are titled as such:
Level 1: Feelin’ Fine
Level 2: Slightly Spookified
Level 3: Almost Anxious
Level 4: Halfway Haunted
Level 5: Thoroughly Terrified
Level 6: OHGODMAKEITSTOP
Level 7+: AAAAAAAAAAAAAAAA
Every level aside from the first one requires 8 Predators to be defeated
in order to level up the difficulty. The first level only requires 5
Predators to be defeated to advance the difficulty to level 2.
The effects of increasing the difficulty in the mines (aside from
refreshing chests) are that Predators start with more health during
fights, their AI is improved, they spawn at a greater frequency, and a
larger percentage of them will spawn as “character” Predators
“beast” Predators. Both their and your own damage output are not
After the 7th level, players may continue to level up the mines, but doing
so will not advance the difficulty past “AAAAAAAAAAAAAAAA”.
not grow past their level 7 strength. Leveling up the difficulty beyond
point will simply refresh the chests inside of the mines.
When the mines are emptied of players, the difficulty will be reset back to
Feelin’ Fine (note that this occurs when the mines are emptied, not when
all players that have entered the mines have died once–if players
return to the mines and continue dying, the difficulty will remain where it
is so long as at least one player is still inside the mines).
There is no way to lower the difficulty inside the mines other than
You may battle other players inside the mines, either to challenge them on
cosmetic chests or for fun, but it should be noted that battles against
players while in the Salt Mines will not take away from the health pool you
have in the mines. Both players start their bout with full health and end
their overall health bars unchanged. You do not gain salt for defeating
players while inside the mines.
Predators chasing after another player will only target that player.
They will not run towards other players that intercept their path.
Additionally, even if a player that is not the Predator’s target makes
contact with said Predator, a battle will not occur. Only a Predator and
their target can battle one another.
Predators will not chase players that transition to a different room.
They will despawn a short period after you leave the room, but not
–quickly returning to a room with Predators that you have fled from may
an unwelcome surprise waiting for you.
Opening a treasure chest will cause Predators chasing after you to vanish.
Predators that vanish in this manner will not contribute towards leveling
the difficulty inside the mines. Adjacent Predators chasing after players
that did not open a treasure chest are unaffected.
If you leave a Pixel Lobby, you will lose all of the salt you’ve
in that lobby. Your salt is not persistent–every time you enter a lobby,
you start with 0. Items earned through the Salt Mines are persistent,
and do not need to be re-earned between lobbies.