To Battle!: Hell’s Crusade
Submitted by: David K.
Tips & Tricks:
* Use archers to support other units. If an enemy attacks, archers will
before the enemy can attack. This
may weaken the enemy, causing their attack to be
weaker before they even get to do
* Stay in formation! You won’t always be able to predict where the enemy is
powerful they may be. Your best
chance to survival is by developing a strong formation
in which your units support each
other, and may be rotated should one become in danger.
* Stand firm with faith! There will be situations where you are in a race
time to stop the forces of evil.
Trust yourself, trust your formations, and do not
panic. If you lose your discipline,
all hope may be lost.
* Demons are smart, but with experience you may be able to predict their
Demons may try to lure you into
disadvantageous situations. In order to prevail,
you’ll need to be at least 10%
smarter than they are. Learn to identify terrain
choke points, and know when to
retreat. Slaying demons is glorious work, but
sometimes it makes sense to bypass
a battle rather than fight every one.
* Use scouts smartly. Move them incrementally to discover enemies. Then
back to your main formation. They
work best as harassers from the flanks, in support
of the infantry and archers.
* Cherish your ballista. You won’t find very many of them. And they can
make all the
difference, especially during a
* Beware. Enemies can rest, same as you can. Sometimes it is a good idea to
after a retreating enemy. Just be
sure you know what is hiding in the surroundings
before you do.
* Each unit can move once per turn AND attack once per turn.
* Except scouts. They have the quick footed perk which means they can move
per turn until they have used all
of their movement points.
* Pay attention to attack types. Melee units attack by moving next to an
First the attacker will attack,
then the enemy will counter-attack.
* Skirmish units can attack without being counter-attacked. Unless they are
another skirmish unit. Then its
skirmish versus skirmish.
* Cavalry units perform a charge attack, and then melee. This is only if
attacking first though. If an enemy
attacks your cavalry, it will be melee versus
* Archers can shoot two hexes. If you attack an enemy that is right next to
will be melee. So back away one hex
to do the ranged attack.
* Ballista may shoot over three hexes.
* Each unit is good on certain types of terrain and bad on others. Pay
the cursor as you move it over
different terrain types. You will see information
that tells you how much defense the
unit will gain or lose. For instance, cavalry
will lose defense in forest. And
all units will lose defense in water.
* Terrain will also impede movement. A peasant can move three hexes on open
They can move four hexes on roads.
But in forest they will be slowed down to only
two hexes. Scouts can move quickly
in forest. Make sure you right click on your
units to learn about their
strengths and weaknesses. And do the same to learn about