Ultimate General: Civil War
Submitted by: David K.
1.Most important tip is to remember which are “your” units, i.e. the ones
you are building
and upgrading in between battles.
Do all you can to minimize their losses. Other forces
that are dispatched to aid you
should be detailed to do the heavy lifting — up front
taking the losses while your
chrome-plated veterans in 1st Corps hang back and smother
the enemy with overwhelming
supporting fire. In your first battle at Phillipi, “your”
units are Woods, Scales, Loomis,
and Walton, so have Zook volunteer to take the van
when crossing the bridge.
2.Save your game immediately after you win or lose a battle. Once you
“Apply” an upgrade,
you can’t change it, so having the
ability to return to the state immediately following
battle exit allows you to correct
mistakes you may make in the in-between Army makeup
sessions. For instance, upgrading a
1000 man Brigade by buying fancy weapons while
simultaneously adding, say, another
thousand veterans can easily drain $30-40,000 with
a single click.
3.Selling captured or obsolete weapons is a good source of money. Just be
sure you won’t
ever need them as you only get half
value when you sell.
4.Be careful when setting up artillery brigades, as limited inventory can
make it difficult
to switch weapons. Free cannons,
either provided by government or capture,, are great and
I’d recommend using them whenever
5.You’ll want to play around with the effects of adding veteran versus
green troops. One
thing to be aware of is that
Veterans will maintain the “quality” of the unit. Green
recruits will lower it. Adding
enough green recruits to make a “starred” unit lose it’s
“perk” will cause a large downward
quality shift, so you almost certainly don’t want to
do that — stop adding green
recruits and start adding veterans. Remember you can add
troops numerous times to a Brigade
— add some vets, them some green , then more vets,
6.Each Corps can have a supply level set, and thereby receive a supply
wagon. If you’re
fielding multiple corps in a
battle, make sure they’re all supplied!
7.You can move Brigades between Divisions, and between Corps. Just pick it
up with your
mouse and move to where you want it
to go and drop. You can also move whole Divisions
between Corps. You will need an
open slot where you’re trying to move to. The game
seemingly arbitrarily decides which
of your Brigades it will bring to a battle with
reinforcements. For instance when
you get to Crossroads you might have a 12 Brigade
1st Corps but you can only put 9
Brigades into that fight. You do get to choose which
of your 12 Brigades you get to
start with (I think it’s four or five?), but the balance
of the 9 you get to bring as
reinforcements will be decided arbitrarily by the game
from all 7 or 8 remaining 1st Corps
units. If you stick the extra brigades you DON’T
want to have fighting, in your 2nd
Corps so you can concentrate on buffing the nine
you DO want to bring, you can then
be positive that all your upgrades will find their
way to the fight.
8.Reputation has 3 different uses. A. It provides additional morale to your
when at a high enough level. B.
It’s another resource you can use to request additional
men, money, weapons, or officers.
C. Most importantly, it determines your success as a
General and if it drops too low you
can be relieved of command and the war ends early.
Typically, I only request resources
prior to going into a major battle such as Shiloh.
These are critical fights I want to
have the best chance at winning, so using some of
my rep to strengthen my army is a
tradeoff I’m willing to take. Especially if I may
encountered recent setbacks.
Putting the best weapons into the hands of my most
experienced brigades is important,
and early on sometimes the best weapons are only
available in large quantities by
requesting them (Such as the Lorenz rifle).
If you’re confident in your army,
then you can leave your reputation as a morale
booster. Also, by not using
reputation you’re building it up in case you suffer
losses in the future. Too many
losses and your rep drops to 0 or negative, and you
are relieved of command. So having
extra rep allows you to suffer a string of defeats.
Otherwise, one loss at a major
battle could send you packing!
9.When your army is small, stick to infantry brigades as much as possible.
This is the
backbone of any defensive or
offensive action. Cavalry are very useful for scouting
and cutting down pesky
skirmishers/artillery, but generally cannot defend against
infantry brigades. Skirmishers as a
separate brigade are useful to arm with
sophisticated rifles that you
normally can’t get with large infantry brigades.
But again, they are still
skirmishers and not meant to attack/defend positions
and hold them.
Armory: As you fight battles, your
army will fill up with captured weapons. You can
pre-purchase weapons here to keep
in store, or sell weapons for $. Typically though
you don’t need to buy them here.
When creating a new brigade, it’ll show you how many
rifles/cannons you have in your
armor and how many you can buy. Anything you have to
buy will significantly increase the
cost of the new brigade. $10 per farmers rifle x
1500 men will cost $15k just to arm
them (unless you have economic skill that lowers
costs). So it’s beneficial to arm
your new brigades with captured weapons.
Barracks: Officers are a key
component to your army. From your Corp commander, to
division commander, to your brigade
commanders. Higher level officers provide higher
command and efficiency bonuses to
everyone under their command. A Major, for example,
will have a difficult time keeping
a 2,000 man regiment operating efficiently. In
this case, it’s better to put at
least a Corporal or higher in command of such a
brigade. Wounded officers will
remain in your barracks until a specific campaign
is over, then they recover from
their wounds and can be used again. Dead officers
Skills: When you win battles, you
gain skill points. This is where you can further
define the type of General you are.
Keep in mind that Army Organization is a unique
skill out of them all, in that when
you get to larger battles (Such as Gaines Mill)
you can bring 3+ Corp to such a
battle. While that isn’t necessary to play that
battle, additional Corp allow for
flanking attacks and mid-battle reinforcements.
If you decide on having less Corp,
but far more experiened/well-equipped troops,
you can play that way too in most
Finally, don’t feel like you need
to always max out your brigades to maximum # of
men. If you have 1000 veteran
troops, adding 1000 rookies isn’t always the best
course of action. It may be better
to create a whole new brigade of 1000 men, to
provide additional brigades in a
battle to help with flanking attacks, etc.
10.Cavalry – There are two types depending on what you arm them with. All
best in open areas when
1.Cav armed with a pistol and sword
(the cheapest ones have the highest melee) are
pure melee and cannot be
dismounted. These are great for sneaking around behind
enemy lines and attacking
undefended artillery, supplies, and even officers. They
also can wipe out enemy skirmishers
if they can catch them. Keep these away from
enemy infantry brigades that are at
full moral or full strength.
In addition to their raiding
capabilites, Melee Cav can be used in large numbers
(500+) to attack and wipe out
routed enemy brigades of up to two or three times
their size. They can be the Anvil
to your Infantry’s hammer. As enemy brigades
are routed, your Melee Cav attacks
from the rear and sides and will do an amazing
amount of damage (I had a 700 Melee
Cav unit completly destroy a routed 1700 size
brigade). This only works against
routed brigades. If they are not running, the
enemy will shoot your Melee Cav to
Note, this gets easier as the
campaign progresses as infantry switches to rifles
with less melee strength, thus they
are more vulnerable to Melee Cav when routed.
Cav armed with carbines are more or
less mounted skirmishers. They should never
engage any target while mounted.
You should dismount them and have them fight as
skirmishers. Think of thier ability
to mount up as a way to move them accross the
battlefield faster, this makes them
ideal for scouting. But as soon as they come
under fire, have them dismount.
Also, keep in mind that Cav units are expensive
becsuse you have to pay for thier
horses too, thats why their price is so high.