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Ultimate General: Civil War – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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Ultimate General: Civil War – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis Ultimate General: Civil War – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Ultimate General: Civil War

Cheat Codes:
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Submitted by: David K.

1.Most important tip is to remember which are “your” units, i.e. the ones
you are building
  and upgrading in between battles.
Do all you can to minimize their losses. Other forces
  that are dispatched to aid you
should be detailed to do the heavy lifting — up front
  taking the losses while your
chrome-plated veterans in 1st Corps hang back and smother
  the enemy with overwhelming
supporting fire. In your first battle at Phillipi, “your”
  units are Woods, Scales, Loomis,
and Walton, so have Zook volunteer to take the van
  when crossing the bridge.
 
2.Save your game immediately after you win or lose a battle. Once you
“Apply” an upgrade,
  you can’t change it, so having the
ability to return to the state immediately following
  battle exit allows you to correct
mistakes you may make in the in-between Army makeup
  sessions. For instance, upgrading a
1000 man Brigade by buying fancy weapons while
  simultaneously adding, say, another
thousand veterans can easily drain $30-40,000 with
  a single click.
 
3.Selling captured or obsolete weapons is a good source of money. Just be
sure you won’t
  ever need them as you only get half
value when you sell.
 
4.Be careful when setting up artillery brigades, as limited inventory can
make it difficult
  to switch weapons. Free cannons,
either provided by government or capture,, are great and
  I’d recommend using them whenever
possible.
 
5.You’ll want to play around with the effects of adding veteran versus
green troops. One
  thing to be aware of is that
Veterans will maintain the “quality” of the unit. Green
  recruits will lower it. Adding
enough green recruits to make a “starred” unit lose it’s
  “perk” will cause a large downward
quality shift, so you almost certainly don’t want to
  do that — stop adding green
recruits and start adding veterans. Remember you can add
  troops numerous times to a Brigade
— add some vets, them some green , then more vets,
  etc.
 
6.Each Corps can have a supply level set, and thereby receive a supply
wagon. If you’re
  fielding multiple corps in a
battle, make sure they’re all supplied!
 
7.You can move Brigades between Divisions, and between Corps. Just pick it
up with your
  mouse and move to where you want it
to go and drop. You can also move whole Divisions
  between Corps. You will need an
open slot where you’re trying to move to. The game
  seemingly arbitrarily decides which
of your Brigades it will bring to a battle with
  reinforcements. For instance when
you get to Crossroads you might have a 12 Brigade
  1st Corps but you can only put 9
Brigades into that fight. You do get to choose which
  of your 12 Brigades you get to
start with (I think it’s four or five?), but the balance
  of the 9 you get to bring as
reinforcements will be decided arbitrarily by the game
  from all 7 or 8 remaining 1st Corps
units. If you stick the extra brigades you DON’T
  want to have fighting, in your 2nd
Corps so you can concentrate on buffing the nine
  you DO want to bring, you can then
be positive that all your upgrades will find their
  way to the fight.
 
8.Reputation has 3 different uses. A. It provides additional morale to your
entire army
  when at a high enough level. B.
It’s another resource you can use to request additional
  men, money, weapons, or officers.
C. Most importantly, it determines your success as a
  General and if it drops too low you
can be relieved of command and the war ends early.

  Typically, I only request resources
prior to going into a major battle such as Shiloh.
  These are critical fights I want to
have the best chance at winning, so using some of
  my rep to strengthen my army is a
tradeoff I’m willing to take. Especially if I may
  encountered recent setbacks.
Putting the best weapons into the hands of my most
  experienced brigades is important,
and early on sometimes the best weapons are only
  available in large quantities by
requesting them (Such as the Lorenz rifle).

  If you’re confident in your army,
then you can leave your reputation as a morale
  booster. Also, by not using
reputation you’re building it up in case you suffer
  losses in the future. Too many
losses and your rep drops to 0 or negative, and you
  are relieved of command. So having
extra rep allows you to suffer a string of defeats.
  Otherwise, one loss at a major
battle could send you packing!
 
9.When your army is small, stick to infantry brigades as much as possible.
This is the
  backbone of any defensive or
offensive action. Cavalry are very useful for scouting
  and cutting down pesky
skirmishers/artillery, but generally cannot defend against
  infantry brigades. Skirmishers as a
separate brigade are useful to arm with
  sophisticated rifles that you
normally can’t get with large infantry brigades.
  But again, they are still
skirmishers and not meant to attack/defend positions
  and hold them.
 
  Armory: As you fight battles, your
army will fill up with captured weapons. You can
  pre-purchase weapons here to keep
in store, or sell weapons for $. Typically though
  you don’t need to buy them here.
When creating a new brigade, it’ll show you how many
  rifles/cannons you have in your
armor and how many you can buy. Anything you have to
  buy will significantly increase the
cost of the new brigade. $10 per farmers rifle x
  1500 men will cost $15k just to arm
them (unless you have economic skill that lowers
  costs). So it’s beneficial to arm
your new brigades with captured weapons.

  Barracks: Officers are a key
component to your army. From your Corp commander, to
  division commander, to your brigade
commanders. Higher level officers provide higher
  command and efficiency bonuses to
everyone under their command. A Major, for example,
  will have a difficult time keeping
a 2,000 man regiment operating efficiently. In
  this case, it’s better to put at
least a Corporal or higher in command of such a
  brigade. Wounded officers will
remain in your barracks until a specific campaign
  is over, then they recover from
their wounds and can be used again. Dead officers
  are dead.

  Skills: When you win battles, you
gain skill points. This is where you can further
  define the type of General you are.
Keep in mind that Army Organization is a unique
  skill out of them all, in that when
you get to larger battles (Such as Gaines Mill)
  you can bring 3+ Corp to such a
battle. While that isn’t necessary to play that
  battle, additional Corp allow for
flanking attacks and mid-battle reinforcements.
  If you decide on having less Corp,
but far more experiened/well-equipped troops,
  you can play that way too in most
cases.

  Finally, don’t feel like you need
to always max out your brigades to maximum # of
  men. If you have 1000 veteran
troops, adding 1000 rookies isn’t always the best
  course of action. It may be better
to create a whole new brigade of 1000 men, to
  provide additional brigades in a
battle to help with flanking attacks, etc.
 
10.Cavalry – There are two types depending on what you arm them with. All
Cav work
  best in open areas when
mounted.
  1.Cav armed with a pistol and sword
(the cheapest ones have the highest melee) are
  pure melee and cannot be
dismounted. These are great for sneaking around behind
  enemy lines and attacking
undefended artillery, supplies, and even officers. They
  also can wipe out enemy skirmishers
if they can catch them. Keep these away from
  enemy infantry brigades that are at
full moral or full strength.
  In addition to their raiding
capabilites, Melee Cav can be used in large numbers
  (500+) to attack and wipe out
routed enemy brigades of up to two or three times
  their size. They can be the Anvil
to your Infantry’s hammer. As enemy brigades
  are routed, your Melee Cav attacks
from the rear and sides and will do an amazing
  amount of damage (I had a 700 Melee
Cav unit completly destroy a routed 1700 size
  brigade). This only works against
routed brigades. If they are not running, the
  enemy will shoot your Melee Cav to
pieces.

  Note, this gets easier as the
campaign progresses as infantry switches to rifles
  with less melee strength, thus they
are more vulnerable to Melee Cav when routed.
  Cav armed with carbines are more or
less mounted skirmishers. They should never
  engage any target while mounted.
You should dismount them and have them fight as
  skirmishers. Think of thier ability
to mount up as a way to move them accross the
  battlefield faster, this makes them
ideal for scouting. But as soon as they come
 under fire, have them dismount.
Also, keep in mind that Cav units are expensive
  becsuse you have to pay for thier
horses too, thats why their price is so high.


Chapter Ultimate General: Civil War – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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