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Zero Hour – Tricks, Strategies,Guide, Cheats, Tips and Secrets
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Zero Hour – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Synopsis Zero Hour – Tricks, Strategies,Guide, Cheats, Tips and Secrets

Zero Hour

Cheat Codes:
————
Submitted by: David K.

Comprehensive Tactical Guide:
—————————–
Written by HAWK

This is a guide for newcomers who could use a helping hand to have a strong

foothold to start out with. Or for those who just wanna have more knowledge

and different tactics that can increase the chances of you winning. Below

are several categories that I will depict. These include the most
beneficial
choices, options, and any other subject that can give you an edge in Zero
Hour.

-=Spawn Planning Phase=-
* Blufor
The most overlooked element of the game so far is also just as important as
the
execution of the round itself. In the planning phase for Blufor you have
the
ability to draw on a virtual 3D map to plan your specific approach and
hatch a
plan with your fellow teammates. It is also worth mentioning the Blue icon
with a
lightning bolt in it represents the Power Box and can be turned or off by
both
teams, offering a tactical advantage to wherever adapts to it the
best.
Along with drawing a very important feature available there is the option
to
change your spawn in that menu. By moving the map around you can find
several
entry points (spawns) that have a circle and short description to go with
it.
Selecting this circle changes your previous spawn selection to that
one.
In Hostage and Bomb game modes, they both offer intelligence on the
whereabouts
of the objectives. For Bomb there is a constant vibration in a specific
room on
the map indicating that’s where the bomb is located and will stay for the
rest
of the round. For Hostage, you may only see the vibration of the Hostage if
the
Opfor decides to move him to a different location. If they don’t, then you
will
be going in blind.

* Opfor
Instead of a virtual map, you are instantly placed in the map and have some
time
to make some preparations including: placing traps on doors to injure the
enemy,
 turn off the power located at a
Power Box, get in place before the enemy team
breaches.
Do not leave the Hostage unattended else he will make a break for it and
try to
escape on his own. In case he makes a break for it you can tell him to stop
once
close enough.

* Breaching – Blufor
Rappelling has its pros and cons with it.

* Pros
Ability to peak windows, gain entry to balconies, and search for
intelligence
(the enemies position and the hostage/bomb).

* Cons
Rappelling does create a distinct noise with it allowing the enemy to know
your
location, and exposing you to the chance of them flanking you from outside
and
shooting you.

-=On Foot Approach=
* Pros
The power box is more accessible on foot, allows for a more quiet breach,
can
access the staircase(s) gaining access to other floors without having to
expose
yourself while rappelling.

* Cons
Leaves you vulnerable for CQB (close quarters combat) where the Blufor
weapons
are designed for more medium and far distances, with exception of the
shotgun,
the MAC-10s which the

Opfor have are far more superior in close quarter situations where the
short
barrel and increase rate of fire is far lethal.

-=Tactical Positioning=-
Choke points are the best way to provide control of a room, hallway, or
stairs
gaining the upper edge. For rooms, corners away from the main view of the
door,
an attached room such as a closet, or behind sturdy cover provide the very
best
choke points. Hallways, stick to the sides of the hallways where it’s
easier to
find cover or transition to a room for a quick escape. For Staircases, if
you are
above the enemy having a position to peak and remain relatively concealed
is the
best option, that way you can ambush an entry team as they transition. If
you are
below working your way up the staircase, there should be several key
factors to
have your gun pointed at. These include doors (especially those cracked
where an
enemy may be benefiting from peaking through the crack to fire at you), the
above
staircase where an enemy may be looking down to try to engage you, and any
windows
that may provide moments of exposure to the enemy. In these instances,
working
smoothly and slowly is far more beneficial than quickly climbing the steps.
Doorways are one of the worst places to be stuck at and with the game in
its
current state of having to crack it open first before you can open it
leaves
you vulnerable. Stay clear of the doorway to the best you can until you are

ready to breach and clear the room.


Chapter Zero Hour – Tricks, Strategies,Guide, Cheats, Tips and Secrets


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